Re: WEE: Enhancement Request
- Posted by andi49 Aug 18, 2015
- 1931 views
euphoric said...
[...]
When I translate wee.exw, how do I "install" a manifest with it?
I use OpenWatcom, works fine to build wee.exe even with eu4.0.6
my rc_file:
#include <winver.h> ICON ICON wee.ico 1 24 manifest.xml //-- version info (shown in file properties) VS_VERSION_INFO VERSIONINFO FILEVERSION 0, 0, 3, 2 PRODUCTVERSION 0, 0, 3, 2 FILEOS VOS__WINDOWS32 FILETYPE VFT_APP // FILETYPE VFT_DLL BEGIN BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 // Englisch (USA), Windows/Multilingual // VALUE "Translation", 0x407, 1252 // German, Windows/Multilingual END BLOCK "StringFileInfo" BEGIN BLOCK "040904E4" // Englisch (USA), Windows/Multilingual // BLOCK "040704E4" // German, Windows/Multilingual BEGIN VALUE "FileVersion", "0.32\0" VALUE "FileDescription", "Wee Euphoria Editor\0" VALUE "LegalCopyright", "(c) Pete Eberlein\0" VALUE "ProductVersion", "0.32\0" VALUE "ProductName", "WEE Editor\0" VALUE "OriginalFilename", "wee.exe\0" VALUE "InternalName", "WEE\0" VALUE "CompanyName", "Pete Eberlein\0" VALUE "Comments", "Work in progress\0" END END END
my manifest.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="X86" publicKeyToken="6595b64144ccf1df" language="*"/> </dependentAssembly> </dependency> </assembly>
Hope tis helps
Andreas