Re: SFML2 Demo Dilema

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Icy_Viking said...

Ok I got the window to stay open with this code. Now I just need to code the events so you can properly close the window, without it locking up the computer.

You have a bit of code in the wrong place. Try this.

without warning 
 
include std/machine.e 
include EuSys2.ew 
include EuGfx2.ew 
 
include sfFlags.e 
 
atom win = sfRenderWindow_create(800,600,32,"My Window",sfClose,0) 
 
if win = -1 then 
	puts(1,"Could not create render window!\n") 
	abort(0) 
end if 
 
constant event = allocate(4 * 6) 
-- This is wrong. these shouldn't be here. No data is in event yet. 
-- These will be no more than random numbers. 
--integer eventType = peek4s(event) 
--integer code = peek4s(event+4) 
--integer alt = peek4s(event+8) 
--integer control = peek4s(event+12) 
--integer shift = peek4s(event+16) 
--integer system = peek4s(event+20) 
 
while sfRenderWindow_isOpen(win) do 
	 
	while sfRenderWindow_pollEvent(win,event) do 
	-- they belong down here instead 
integer eventType = peek4s(event) 
integer code = peek4s(event+4) 
integer alt = peek4s(event+8) 
integer control = peek4s(event+12) 
integer shift = peek4s(event+16) 
integer system = peek4s(event+20) 
		-- where did sfeventType come from? what is it's value? 
		-- it doesn't seem to be declared anywhere, let alone initialized 
		--if sfeventType = sfEvtClosed then 
		if eventType = sfEvtClosed then 
			sfRenderWindow_close(win) 
		end if 
	end while 
	 
	sfRenderWindow_clear(win,sfBlack) 
	 
	sfRenderWindow_display(win) 
 
end while 
 
sfRenderWindow_destroy(win) 

Note that I had the correct order in my original post:

jimcbrown said...
constant event = allocate(4*6) 
... 
 while(sfRenderWindow_pollEvent(win,event) 
... 
integer eventType = peek4s(event) 
integer code = peek4s(event+4) 
integer alt = peek4s(event+8) 
integer control = peek4s(event+12) 
integer shift = peek4s(event+16) 
integer system = peek4s(event+20) 
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