Re: SFML2 Demo Dilema
- Posted by Icy_Viking May 09, 2015
- 2875 views
Well the structs I may need to wrap are
typedef struct  
{ 
 unsigned int width; 
 unsigned int height; 
 unsigned int bitsPerPixel; 
} sfVideoMode; 
 
typedef struct 
{ 
 sfEventType type; 
 sfKeyCode code; 
 sfBool alt; 
 sfBool control; 
 sfBool shift; 
 sfBool system; 
} sfKeyEvent; 
 
And the event structs go on. I'm not exactly sure how I'd wrap C structs into euphoria code.
 
		
