Re: SFML2 Demo Dilema
- Posted by Icy_Viking May 09, 2015
- 2631 views
Well the structs I may need to wrap are
typedef struct { unsigned int width; unsigned int height; unsigned int bitsPerPixel; } sfVideoMode; typedef struct { sfEventType type; sfKeyCode code; sfBool alt; sfBool control; sfBool shift; sfBool system; } sfKeyEvent;
And the event structs go on. I'm not exactly sure how I'd wrap C structs into euphoria code.