Re: SFML2 Demo Dilema
- Posted by Icy_Viking May 09, 2015
- 2994 views
Well the structs I may need to wrap are
typedef struct
{
unsigned int width;
unsigned int height;
unsigned int bitsPerPixel;
} sfVideoMode;
typedef struct
{
sfEventType type;
sfKeyCode code;
sfBool alt;
sfBool control;
sfBool shift;
sfBool system;
} sfKeyEvent;
And the event structs go on. I'm not exactly sure how I'd wrap C structs into euphoria code.

