Re: windows graphics engine

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>mic _ <stabmaster_ at HOTMAIL.COM>

i downloaded your windows demo. it will be great help. A bit complex with
all the ASM code, though.

winhole.exw demo looks very good! I didn't think it was possible with GDI.
I have a couple of questions:
does only ASM code do the actual drawing on window? or does it draw in
bitmap?
how much slower do you think it would be if there was no ASM code and only
pure Euphoria code?
if i understand how the demo works: ASM code writes to bitmap, and
StretchDIBits displays the bitmap? Wouldn't it be faster if ASM code wrote
directly to screen?

another quick question ( i allways forget it (or_bits)): how to get red or
green or blue value from RGB color value?

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