Re: Who is compiling Eu, and why?

new topic     » goto parent     » topic index » view thread      » older message » newer message
katsmeow said...
mattlewis said...

None of that sounds trivial.

Matt

For me, it was a garbage collect call, a few pointer changes, tokenize call, run, another GC, remove the string just executed, reset the pointers, resume execution right after where the exec() was called. IIRC, the machine code was under 100 bytes. I didn't move the vars or the OS or interpreter's machine code, but i expect, somehow, OE will need to.

You are right, it will, which is why it's not trivial. It's a real shame that they don't build them like the C64 anymore - I've never used one but the emulators sure are nice.

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu