Re: Who is compiling Eu, and why?

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ssallen said...

Games or other OpenGL work. Rendering a OpenGL 3D game from a compiled binary is at least 10-20% faster than interpreted. At least all of mine are. I know there isn't a huge game development community using Eu but I appreciate the feature immensely.

Ok, thanks for the data. Let me ask you this: if the compiler development were frozen except for bug fixes, and more features were added to the interpreter, but you do not need those features now, and you likely won't use them tomorrow, would you be tentatively ok with the interpreter and compiler feature lists diverging?

Kat

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