Re: wxEuphoria image scaling

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It's good to see that things are working out for you. Here are a few more tips based on your current code...

  • It looks like you're repeating a lot of code when loading and rescaling your bitmaps during each paint event.

    • Load your bitmaps once at the start of your code, before you declare your controls. You already did this with the wxColor objects, which is a good start. Otherwise you'll waste system resource loading the same bitmap over and over again in a paint event.

    • Move the code to rescale a bitmap into a separate function as I did above. Then use this to scale your static bitmaps once, outside the paint event. Follow the Don't repeat yourself (DRY) principle.

    • Keep your paint events as slim as possible. Your applications can become slow or unresponsive if the paint event takes too long. You can create a wxBitmap in memory as a buffer and draw everything to that, and then copy it to the window with draw_bitmap() during the paint event.
  • You do not have to double-up on forward slashes (/) in strings. You only have to "escape" backslashes (\) because the backslash servers as the "escape" character for other values, like tab (\t) or new line (\n).


-Greg

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