Re: Future direction and purpose of Euphoria?

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m_sabal said...
ChrisB said...

I think Euphoria needs a gui toolkit as a standard part of the install, rather than the diverse range of kits we currently have.

Though it isn't entirely the fault of the Euphoria community, this is one of the main reasons I stepped away from the language with version 4. Other contributing factors related to the gui problem are related to the changes between Windows UIs from XP to Vista to Win8, and Mac's dropping of Carbon support. Now Mac has even dropped native X-Windows support. Any language that is going to be competitive going forward either has to drop cross-platform support, run within a VM (Euphoria would probably be better suited to Parrot than JVM), or find a way to incorporate native UI and database access from multiple vendors within the language itself. Considering the number of established languages coders have to choose from, these are now entry-level requirements.

I am trying to provide a solution to this problem with FluidAE, which will eventually have a cross-platform IDE and graphical tools for running, binding, translating, and debugging euphoria programs, as well as a complete solution for making "professional" GUI applications. However, i will need help porting it to other platforms. Also, it is difficult to make to run well without true multithreading. It's too bad that the GUI response time suffers every time the program is processing something, while 3 out of 4 cores are idle.

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