[Announce] euAllegro Games Pack

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Hi Everyone,

I'd like to announce a new addition to my software collection.

euAllegro Games Pack, consisting of Dodgem (as seen before on the
RDS Recent Contribitions Page) and the all new all dancing game of
Invaders ... ok it doesn't dance and Invaders isn't the newest idea for
a game ever ... but it shows off the power of euAllegro quite well.

I have posted a copy to RDS and they can also be picked up from my
poor excuse of a web page at http://euallegro.fws1.com.

You'll need a Pentium 150 or above with DX3 or above.

Invaders features Mod music on the intro screen, pixel perfect collision
detection and good quality sound effects and graphics.  The whole thing
comes in at about 600 lines of code.

I grouped these games together and called them a pack because they aren't
full featured games (although they both are complete) but they are more
like "demo" games ... demos for euAllegro the Allegro wrapper I'm playing
with.

For instance I think Invaders is a bit to simple:
* It's pretty hard to die because I let you fire too fast and allow to fire
too many
bullets at once ... I didn't have heart to reduce it because it was to much
fun!
* The enemy bullets don't come from the enemy, they randomly fall from the
sky.
* You only have 1 ship, once your dead ... your dead.
* There aren't any barriers just above your ship.

I could have improved this game for weeks (its actually structered quiet
badly),
but my life ambition isn't to write an Invaders clone, so I have released it
as a "demo" game.

If your:
* interested in games programming, or
* want a couple of simple games for the kids, or
* want 10 minutes of blowing everything in sight away, or
* just interested to see how euAllegro is coming along
I'd advise you download the pack.
I wouldn't suggest anyone download it for any long term *pure* gaming
pleasure.

I hope I haven't sounded to negative ... It's a fun little game and I had
alot of trouble
finishing it as the kids and my wife where busy doing beta testing and I had
trouble
getting close to the keyboard  ... and I had a bit of trouble to keep from
beta testing
myself :).

I'd love to hear any comments anyone has.

Thanks

Ray Smith

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