Re: Prototype-Based Programming

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I'm skimming through the map info in the manual, do we have a good tutorial on using Euphoria's maps?

I think that it would tie into this very well.

Question: would it be useful for each class file have its own map, or array of maps, or map of maps, to keep track of its own objects?

Or is each new map its own self-contained entity? (No, I haven't studied the code yet.)

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