Re: Graphical programming

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ssallen said...

I used the M Akita's wrap a couple years ago on red hat just fine. Let me look up some of my old code to see what changes I made.

Also, check which version of SDL your box has. If it has version 2 that function might be named differently.

I wrote a wrapper for SDL 2. It should be cross platform. I have tested it under Windows, but I have not tested it under Linux. I also wrote wrappers for the new SDL_Image and SDL_Mixer as well. SDL 2 should be very suitable for graphical programming.

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