Re: Graphical programming

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In 2000 it would have been great for a slow 2D game, jump forward to 2013. Blender, 3DS Max or some poly/mesh modeling toolkit skill is required to get any attention. OpenGL hits the low level operations for very fast display. the rendering engines we listed Don have figured out how to make certain things in scenes even easier for us (shading, shadows, etc), we just have to plug into them. I liken this to win32lib being a bridge to windows api.. and euphoria having its routes in C. Use whatever will get the job done, quickly.. :)

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