Re: EuSDL2 Feedback

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I have poked around in it a bit, but haven't really done much with it. All my OpenGL work uses the old 1.2 wrapper for setting up the gl context and input capturing and, of course, a half dozen unfinished games. Doesn't look like much work would be needed to upgrade between them. From a casual glance it looks like good stuff. I'd be more then happy to give you more feedback when I bounce back to Euphoria but at the moment I am wading through Android development.

Speaking of which, does anyone know if any work is being done to port Eu to android? I swear there was some chatter a while back about this effort.

Steve A.

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