Just For Fun - OpenGL goodness.
- Posted by ssallen Jun 07, 2013
- 2377 views
Hey Fellow Euphoria-ites.
I have been working the last year on my homespun OpenGL game engine Zapox (Zombie Apox). The game engine is now to the point I want to test it out on other machines for performance/optimization. Now its not quite a game yet, but most of the foundation work is done to start working on the game content. In short, don't expect anything too exciting but I am fairly proud of the capabilities so far.
Anyway, if you wouldn't mind giving it a run and sending me some test files I would be highly appreciative.
Game Engine Features:
•Full color picking for selecting and manipulating 3D objects.
•Multiple Custom Shaders (Fragment and Vertex)
•A* Pathfinding
•Full screen anti-aliasing and Mipmapping.
•Collision Detection
•Tile Mapping
•Animation via MD2s.
•Built ground up with OpenGL 3.0 + SDL for windowing.
•On the fly text generation using a character atlas.
•Model loading using both ASSIMP as well as home grown implementation (MD2 & 3DX).
•Fully functioning (time stabilized) game loop utilizing state codes.
•Rudimentary AI Scheme.
•Flexible Camera and Rendering Pipe implementation.
If you want to give it a try and help me out you can download it here:
http://www.mediafire.com/download/v71n1w713va8zn9/zapox.exe
Also, posted on the RDS archives.
Once you play around with it for a while I would appreciate if you could send the following files to me: info.txt log.txt crash.txt
There is a README file in the game folder once you extract it. The game engine is Windows only atm, though nothing prevents it from being portable with a bit of work. I plan to work on that once I get the engine finished.
Send to ssallen(AT)gmail.com.
Any other feedback is also highly appreciated! Steve A.