Re: wrapping C code - my exercise in incompetence.

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Thanks Greg. I will probably take you up on that once I get the rest of the model extracted. I made good progress getting the texture and mesh data out. Now I am just working on the animations.

Incidentally, if the c code has a double, should I use float64_to_atom? Or do I need to use some witchcraft?

        /** Duration of the animation in ticks.  */ 
        double mDuration; 
 
        /** Ticks per second. 0 if not specified in the imported file */ 
        double mTicksPerSecond; 

Disregard, I found the answer.

Thanks!

Steve A.

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