Re: wrapping C code - my exercise in incompetence.
- Posted by ssallen Mar 14, 2013
- 2905 views
Thanks Greg. I will probably take you up on that once I get the rest of the model extracted. I made good progress getting the texture and mesh data out. Now I am just working on the animations.
Incidentally, if the c code has a double, should I use float64_to_atom? Or do I need to use some witchcraft?
/** Duration of the animation in ticks. */ double mDuration; /** Ticks per second. 0 if not specified in the imported file */ double mTicksPerSecond;
Disregard, I found the answer.
Thanks!
Steve A.