Re: I swear the Germans are mocking me... C_STRUCT aiMeshAnim** mMeshChannels (what?)
- Posted by ssallen Mar 07, 2013
- 1227 views
So if the aiMeshAnim struct looks like this:
struct aiMeshAnim { /** Name of the mesh to be animated. An empty string is not allowed, * animated meshes need to be named (not necessarily uniquely, * the name can basically serve as wildcard to select a group * of meshes with similar animation setup)*/ C_STRUCT aiString mName; /** Size of the #mKeys array. Must be 1, at least. */ unsigned int mNumKeys; /** Key frames of the animation. May not be NULL. */ C_STRUCT aiMeshKey* mKeys; }What is actually being referenced? Is it a pointer to an array of the aiMeshAnim structures?