Re: The Start Of A Physics Engine For Euphoria

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Andy said...

Hello All,

I was wondering if anyone was interested in helping develop a physic library for Euphoria. I'd figure this would be great for game developers as well as being useful for other things in programming. My plans for the physics libray to have collision detection, velocity, friction, car physics, have support for various geomertric types(ie box, sphere, triangle, etc). Rigid body and rag-doll physics. So is anyone interested in this? I think this will be a really cool project, and it could help Euphoria get out there, even more.

oh yeah, that's right. I'll dig out my stuff and make it available for you. I started it as an exercise to showcase the v4 Euphoria capabilities.

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