Re: Horde3D Engine for Euphoria

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Jonas Temple wrote:

> Mark, could you just create routines that I could create an entire world with
>  just a few simple lines of code? For example
> 
> atom space
> space = create_graphics("space")

I've found that most of the game creation systems out there produce games which
all look and play like they were built in a point and click sort of way. They're
all a bit too alike. I think they limit the user too much. That said, some
generic routines would be useful.

At the moment Horde only has about 50 functions so it shouldn't be too hard to
use. The routines in the demo could be used as the starting point for a simple
game I think. There are also a lot of 3D models, textures etc on the web which
could be used in a freeware game.

To make a complex game will require some effects to be built into the engine I
think. Particles are coming. Unlike Morfit, Horde isn't a game system, so a
physics engine will probably be needed (Newton and ODE both look possible from
Euphoria.)

Mark

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