Re: Horde3D Engine for Euphoria

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BTW,

The demo worked just fine on my PC as well (AMD Athlon Opteron Dual Core with
256MB ATI graphics card, 1 GB of memory).  The camera movement was very smooth on
both the C++ and Euphoria version.

Coming from a 99.99999% business programming background I admit that I've always
been interested in graphics/gaming programming.  I've downloaded a few engine
examples from this site but the stumbling block for me was how to design the
graphics to begin with.  I'm not particularly good at art (okay, I stink) so my
problem was always "how do I create the graphics that the engine displays"?  What
I wanted was an engine that I could say "build a city" and POOF it's there.  But
I know that's not reality.

Mark, could you just create routines that I could create an entire world with 
just a few simple lines of code? For example

atom space
space = create_graphics("space")

or 

atom racetrack
racetrack = create_graphics("racetrack")

How about it?  :)


Jonas Temple
http://www.innovativesys.net

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