Re: Horde3D Engine for Euphoria
BTW,
The demo worked just fine on my PC as well (AMD Athlon Opteron Dual Core with
256MB ATI graphics card, 1 GB of memory). The camera movement was very smooth on
both the C++ and Euphoria version.
Coming from a 99.99999% business programming background I admit that I've always
been interested in graphics/gaming programming. I've downloaded a few engine
examples from this site but the stumbling block for me was how to design the
graphics to begin with. I'm not particularly good at art (okay, I stink) so my
problem was always "how do I create the graphics that the engine displays"? What
I wanted was an engine that I could say "build a city" and POOF it's there. But
I know that's not reality.
Mark, could you just create routines that I could create an entire world with
just a few simple lines of code? For example
atom space
space = create_graphics("space")
or
atom racetrack
racetrack = create_graphics("racetrack")
How about it? :)
Jonas Temple
http://www.innovativesys.net
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