Re: Horde3D Engine for Euphoria
- Posted by Mark Brown <mabrown at ihug.com.au> May 09, 2007
- 895 views
c.k.lester wrote: > HOLY COW!!! That's awesome, Mark. > > It looks beautiful on my PC... Athlon 64 X2 Dual Core 4200+, 2GB RAM, and > GeForce 7300 GT video, even when running the source (not the compiled) > version. > > I don't know much about 3D programming/graphics, but that bumpy rock floor > looks great, and the character's body/clothes are just as good as CS:S. I was also really taken by how nice the bumpy floor and the clothes were in the demo. The demo isn't much different on my machine speed wise when comparing the C++ or Eu versions, even interpreted. I put a constant in at the top of one of the includes to set the number of animated characters. 125 is about the practical limit on my computer / gfx card. I'd be interested to see how far your machine can push the number of characters. I'm looking forward to updates of this engine. The author, Nicolas Schulz, is working on particles. That should be fun. I'm thinking of trying a simple 3D chess game (sort of like the old "Battle Chess") using the chess code from the archive by Normand Blais. Mark