1. tcp4u vs eulibnet
- Posted by Jonas Temple <jktemple at yhti.net> Apr 10, 2001
- 462 views
To all, I'm working on developing a client/server application with multiple clients connecting to a single server. In your experience, which is better suited for such a task? tcp4u or eulibnet TIA, Jonas
2. Re: tcp4u vs eulibnet
- Posted by Ray Smith <smithr at ix.net.au> Apr 10, 2001
- 458 views
Hi Jonas, > I'm working on developing a client/server application with multiple > clients connecting to a single server. > > In your experience, which is better suited for such a task? > > tcp4u or eulibnet euLibnet is designed for games programming as it is faster. One of the example programs that comes with euLibnet is a very simple multi-client chat server. euTcp4u has the drawback that when the server is checking for new connections it is in "blocked" mode. ie. no other processing can take place while waiting for a new connection. This can time out after 1 second if you wish. If there are no new connections you will wait for a second everytime. This isn't a problem if you wait until all players have connected before starting a game. If I was to make something like a multi client card game server, or a client server based chess game I would use euTcp4u as a 1 second delay isn't a problem. If I was to make a networked action game I would use euLibnet. Hope that helps, Ray Smith. (author of euLibnet and euTcp4u)