1. RE: Rebirth 3D Engine Screenshots
- Posted by sephiroth _ <euman2376 at yahoo.com> Apr 01, 2001
- 541 views
Forbidden Host: [63.20.71.116] 1Cust116.tnt1.harrisburg.pa.da.uu.net You do not have permission to access http://mtsfreestyle.fws1.com/rebirth01.jpg Data files must be stored on the same site they are linked from. Thank you for using That's what I got. Mike The Spike wrote: > HEh? > Well, someone requested screenshots, but I never made > any. > Therefore, I have taken the time to load up a couple > of random 3D objects I had lying around and take > snapshots. > Take a look... > > A gun I made for Language Wars 3D: > http://mtsfreestyle.fws1.com/rebirth01.jpg > > Rebirth's WireFrame renderer. Look formilliar? :P > http://mtsfreestyle.fws1.com/rebirth02.jpg > > My own house I once modeled in 3DSMAX. This the > backyard. > http://mtsfreestyle.fws1.com/rebirth03.jpg > > Heh? A wave-like surface for cool water. Wireframe. > http://mtsfreestyle.fws1.com/rebirth04.jpg > > My master-piece. A modeling of a table I once made. > http://mtsfreestyle.fws1.com/rebirth05.jpg > > I'm not sure. Hade this lying around... > http://mtsfreestyle.fws1.com/rebirth06.jpg > > > Personally I think the renderer is pretty good, about > as good as you can do it with D3D. > I had billinear filtering on, gouraud shading, > anti-aliasing, and specular emission. Note that these > pics are from Software Mode, so no 3D HW was used. > I used MAX to model these couple of things, 3dsconv to > turn them into .x files, and a 4-line Euphoria program > to render it all on the screen. > Yes, it's *that* easy. > I'm doing some new stuff for the engine, but I don't > like to anounce anything because what if it don't make > it in... > Have patience, just a little while longer... > > > Mike The Spike > > >
2. RE: Rebirth 3D Engine Screenshots
- Posted by Mike The Spike <mtsreborn at yahoo.com> Apr 01, 2001
- 508 views
Damn FreeServers! That's probably a protection they built-in... At any rate, it's fixed. View the screenshots at http://mtsfreestyle.fws1.com/rebirth.htm Mike The Spike --- sephiroth _ <euman2376 at yahoo.com> wrote: > > > > Topica. Sign up today at > > > > > > Forbidden > Host: [63.20.71.116] > 1Cust116.tnt1.harrisburg.pa.da.uu.net > > You do not have permission to access > http://mtsfreestyle.fws1.com/rebirth01.jpg > Data files must be stored on the same site they are > linked from. > > Thank you for using > > That's what I got. > > Mike The Spike wrote: > > HEh? > > Well, someone requested screenshots, but I never > made > > any. > > Therefore, I have taken the time to load up a > couple > > of random 3D objects I had lying around and take > > snapshots. > > Take a look... > > > > A gun I made for Language Wars 3D: > > http://mtsfreestyle.fws1.com/rebirth01.jpg > > > > Rebirth's WireFrame renderer. Look formilliar? :P > > http://mtsfreestyle.fws1.com/rebirth02.jpg > > > > My own house I once modeled in 3DSMAX. This the > > backyard. > > http://mtsfreestyle.fws1.com/rebirth03.jpg > > > > Heh? A wave-like surface for cool water. > Wireframe. > > http://mtsfreestyle.fws1.com/rebirth04.jpg > > > > My master-piece. A modeling of a table I once > made. > > http://mtsfreestyle.fws1.com/rebirth05.jpg > > > > I'm not sure. Hade this lying around... > > http://mtsfreestyle.fws1.com/rebirth06.jpg > > > > > > Personally I think the renderer is pretty good, > about > > as good as you can do it with D3D. > > I had billinear filtering on, gouraud shading, > > anti-aliasing, and specular emission. Note that > these > > pics are from Software Mode, so no 3D HW was used. > > I used MAX to model these couple of things, > 3dsconv to > > turn them into .x files, and a 4-line Euphoria > program > > to render it all on the screen. > > Yes, it's *that* easy. > > I'm doing some new stuff for the engine, but I > don't > > like to anounce anything because what if it don't > make > > it in... > > Have patience, just a little while longer... > > > > > > Mike The Spike > > > > > > > > > > > > > > > >
3. Re: RE: Rebirth 3D Engine Screenshots
- Posted by pampeano at ROCKETMAIL.COM Apr 01, 2001
- 526 views
--------------Boundary-00=_1LW4QL80000000000000 --------------Boundary-00=_1LW4LVC0000000000000 charset="iso-8859-1" Worked well for me. By the way, nice work mike -------Original Message------- From: sephiroth _=20 Subject: RE: Rebirth 3D Engine Screenshots > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Improve your personal productivity. And gain time to focus on your favorite topics. It's simple and free when you use the productivity-packed email subscription tools at My Topica. Sign up today at =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Forbidden Host: [63.20.71.116] 1Cust116.tnt1.harrisburg.pa.da.uu.net You do not have permission to access=20 http://mtsfreestyle.fws1.com/rebirth01.jpg=20 Data files must be stored on the same site they are linked from.=20 Thank you for using=20 That's what I got. Mike The Spike wrote: > HEh? > Well, someone requested screenshots, but I never made > any. > Therefore, I have taken the time to load up a couple > of random 3D objects I had lying around and take > snapshots. > Take a look... >=20 > A gun I made for Language Wars 3D: > http://mtsfreestyle.fws1.com/rebirth01.jpg >=20 > Rebirth's WireFrame renderer. Look formilliar? :P > http://mtsfreestyle.fws1.com/rebirth02.jpg >=20 > My own house I once modeled in 3DSMAX. This the > backyard. > http://mtsfreestyle.fws1.com/rebirth03.jpg >=20 > Heh? A wave-like surface for cool water. Wireframe. > http://mtsfreestyle.fws1.com/rebirth04.jpg >=20 > My master-piece. A modeling of a table I once made. > http://mtsfreestyle.fws1.com/rebirth05.jpg >=20 > I'm not sure. Hade this lying around... > http://mtsfreestyle.fws1.com/rebirth06.jpg >=20 >=20 > Personally I think the renderer is pretty good, about > as good as you can do it with D3D. > I had billinear filtering on, gouraud shading, > anti-aliasing, and specular emission. Note that these > pics are from Software Mode, so no 3D HW was used. > I used MAX to model these couple of things, 3dsconv to > turn them into .x files, and a 4-line Euphoria program > to render it all on the screen. > Yes, it's *that* easy. > I'm doing some new stuff for the engine, but I don't > like to anounce anything because what if it don't make > it in... > Have patience, just a little while longer... >=20 >=20 > Mike The Spike >=20 >=20 >=20 =3D=3D^=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D EASY UNSUBSCRIBE click here: http://topica.com/u/?b1dd66.b2mr2E Or send an email To: EUforum-unsubscribe at topica.com This email was sent to: pampeano at rocketmail.com =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D --------------Boundary-00=_1LW4LVC0000000000000 Content-Type: Multipart/related; boundary="------------Boundary-00=_1LW4G6G0000000000000" --------------Boundary-00=_1LW4G6G0000000000000 Content-Type: Text/HTML; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <html> <head> <meta name=3D"GENERATOR" content=3D"IncrediMail 1.0"> </head> <BODY background=3D"" bgColor=3D#ffffff style=3D"BACKGROUND-POSITION: 0px= 0px; FONT-FAMILY: Arial" scroll=3Dyes ORGYPOS=3D"0"> <TABLE border=3D0 cellPadding=3D2 cellSpacing=3D0 id=3DINCREDIMAINTABLE w= idth=3D"100%"> <TBODY> <TR> <TD id=3DINCREDIHEADER width=3D"100%"></TD> </TR> <TR> <TD id=3DINCREDITEXTREGION width=3D"100%"> <DIV>Worked well for me.</DIV> <DIV>By the way, nice work mike</DIV> <DIV> </DIV> <DIV><I>-------Original Message-------</I></DIV> <DIV> </DIV> <DIV> </DIV> <DIV dir=3Dltr id=3Dfromshowfield><U><I>From:</I></U><B> sephiroth = _=20 <EUMAN2376 at YAHOO.COM></B></DIV> <DIV dir=3Dltr id=3Dtoshowfield><U><I>To:</I></U><B> EUforum=20 <EUFORUM at TOPICA.COM></B></DIV> <DIV dir=3Dltr id=3Dsubjectshowfield><U><I>Subject:</I></U><B> RE: = Rebirth 3D=20 Engine=20 Screenshots</B></DIV><BR> = =20 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>Imp= rove=20 your personal productivity. And gain time to focus<BR>on your favor= ite=20 topics. It's simple and free when you use<BR>the productivity-packe= d email=20 subscription tools at My<BR>Topica. Sign up today=20 =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D<BR><BR>Forbidden<BR>Host:=20 [63.20.71.116] 1Cust116.tnt1.harrisburg.pa.da.uu.net<BR><BR>You do = not=20 have permission to access <BR>http://mtsfreestyle.fws1.com/rebirth0= 1.jpg=20 <BR>Data files must be stored on the same site they are linked from= =2E=20 <BR><BR>Thank you for using <BR><BR>That's what I got.<BR><BR>Mike = The=20 Spike wrote:<BR>> HEh?<BR>> Well, someone requested screensho= ts, but=20 I never made<BR>> any.<BR>> Therefore, I have taken the time = to load=20 up a couple<BR>> of random 3D objects I had lying around and=20 take<BR>> snapshots.<BR>> Take a look...<BR>> <BR>> A g= un I=20 made for Language Wars 3D:<BR>>=20 http://mtsfreestyle.fws1.com/rebirth01.jpg<BR>> <BR>> Rebirth= 's=20 WireFrame renderer. Look formilliar? :P<BR>>=20 http://mtsfreestyle.fws1.com/rebirth02.jpg<BR>> <BR>> My own = house I=20 once modeled in 3DSMAX. This the<BR>> backyard.<BR>>=20 http://mtsfreestyle.fws1.com/rebirth03.jpg<BR>> <BR>> Heh? A=20 wave-like surface for cool water. Wireframe.<BR>>=20 http://mtsfreestyle.fws1.com/rebirth04.jpg<BR>> <BR>> My=20 master-piece. A modeling of a table I once made.<BR>>=20 http://mtsfreestyle.fws1.com/rebirth05.jpg<BR>> <BR>> I'm not= sure.=20 Hade this lying around...<BR>>=20 http://mtsfreestyle.fws1.com/rebirth06.jpg<BR>> <BR>> <BR>>= ;=20 Personally I think the renderer is pretty good, about<BR>> as go= od as=20 you can do it with D3D.<BR>> I had billinear filtering on, goura= ud=20 shading,<BR>> anti-aliasing, and specular emission. Note that=20 these<BR>> pics are from Software Mode, so no 3D HW was used.<BR= >> I=20 used MAX to model these couple of things, 3dsconv to<BR>> turn t= hem=20 into .x files, and a 4-line Euphoria program<BR>> to render it a= ll on=20 the screen.<BR>> Yes, it's *that* easy.<BR>> I'm doing some n= ew=20 stuff for the engine, but I don't<BR>> like to anounce anything = because=20 what if it don't make<BR>> it in...<BR>> Have patience, just = a=20 little while longer...<BR>> <BR>> <BR>> Mike The Spike<BR>= >=20 <BR>> <BR>>=20 <BR><BR><BR>=3D=3D^=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR>= EASY=20 UNSUBSCRIBE click here: http://topica.com/u/?b1dd66.b2mr2E<BR>Or se= nd an=20 email To: EUforum-unsubscribe at topica.com<BR>This email was sent to:= =20 pampeano at rocketmail.com<BR><BR>T O P I C A -- Learn More. Sur= f=20 Less.<BR>Newsletters, Tips and Discussions on Topics You=20 Choose.<BR>http://www.topica.com/partner/tag01<BR>=3D=3D^=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<BR></TD> </TR> <TR> <TD id=3DINCREDIFOOTER width=3D"100%"> =09<TABLE cellPadding=3D0 cellSpacing=3D0 width=3D"100%"> =09<TBODY> =09<TR> =09<TD width=3D"100%"></TD> =09<TD align=3Dmiddle id=3DINCREDISOUND vAlign=3Dbottom></TD> =09<TD align=3Dmiddle id=3DINCREDIANIM vAlign=3Dbottom></TD> =09</TR> =09</TBODY> =09</TABLE> </TD> </TR> </TBODY> </TABLE><SPAN=20 id=3DIncrediStamp><FONT face=3D"Arial, Helvetica, sans-serif"=20 --------------Boundary-00=_1LW4G6G0000000000000-- --------------Boundary-00=_1LW4LVC0000000000000-- --------------Boundary-00=_1LW4QL80000000000000-- >
4. RE: Rebirth 3D Engine Screenshots
- Posted by Alvin Koffman <alvin_ka9qlq at yahoo.com> Apr 01, 2001
- 521 views
Well here's what I got. Alvin Forbidden Host: [209.183.105.61] You do not have permission to access http://mtsfreestyle.fws1.com/rebirth01.jpg Data files must be stored on the same site they are linked from. Thank you for using Mike The Spike wrote: > HEh? > Well, someone requested screenshots, but I never made > any. > Therefore, I have taken the time to load up a couple > of random 3D objects I had lying around and take > snapshots. > Take a look... > > A gun I made for Language Wars 3D: > http://mtsfreestyle.fws1.com/rebirth01.jpg > > Rebirth's WireFrame renderer. Look formilliar? :P > http://mtsfreestyle.fws1.com/rebirth02.jpg > > My own house I once modeled in 3DSMAX. This the > backyard. > http://mtsfreestyle.fws1.com/rebirth03.jpg > > Heh? A wave-like surface for cool water. Wireframe. > http://mtsfreestyle.fws1.com/rebirth04.jpg > > My master-piece. A modeling of a table I once made. > http://mtsfreestyle.fws1.com/rebirth05.jpg > > I'm not sure. Hade this lying around... > http://mtsfreestyle.fws1.com/rebirth06.jpg > > > Personally I think the renderer is pretty good, about > as good as you can do it with D3D. > I had billinear filtering on, gouraud shading, > anti-aliasing, and specular emission. Note that these > pics are from Software Mode, so no 3D HW was used. > I used MAX to model these couple of things, 3dsconv to > turn them into .x files, and a 4-line Euphoria program > to render it all on the screen. > Yes, it's *that* easy. > I'm doing some new stuff for the engine, but I don't > like to anounce anything because what if it don't make > it in... > Have patience, just a little while longer... > > > Mike The Spike > > > 400 mhz Celeron $100 256 megs ram $200 13 gigabyte hard drive $300 Geting the OS to work priceless
5. RE: Rebirth 3D Engine Screenshots
- Posted by Alvin Koffman <alvin_ka9qlq at yahoo.com> Apr 01, 2001
- 513 views
Ok I got now. Looks good. Alvin Alvin Koffman wrote: > Well here's what I got. > Alvin > > Forbidden > Host: [209.183.105.61] > > You do not have permission to access > http://mtsfreestyle.fws1.com/rebirth01.jpg > Data files must be stored on the same site they are linked from. > > Thank you for using > > Mike The Spike wrote: > > HEh? > > Well, someone requested screenshots, but I never made > > any. > > Therefore, I have taken the time to load up a couple > > of random 3D objects I had lying around and take > > snapshots. > > Take a look... > > > > A gun I made for Language Wars 3D: > > http://mtsfreestyle.fws1.com/rebirth01.jpg > > > > Rebirth's WireFrame renderer. Look formilliar? :P > > http://mtsfreestyle.fws1.com/rebirth02.jpg > > > > My own house I once modeled in 3DSMAX. This the > > backyard. > > http://mtsfreestyle.fws1.com/rebirth03.jpg > > > > Heh? A wave-like surface for cool water. Wireframe. > > http://mtsfreestyle.fws1.com/rebirth04.jpg > > > > My master-piece. A modeling of a table I once made. > > http://mtsfreestyle.fws1.com/rebirth05.jpg > > > > I'm not sure. Hade this lying around... > > http://mtsfreestyle.fws1.com/rebirth06.jpg > > > > > > Personally I think the renderer is pretty good, about > > as good as you can do it with D3D. > > I had billinear filtering on, gouraud shading, > > anti-aliasing, and specular emission. Note that these > > pics are from Software Mode, so no 3D HW was used. > > I used MAX to model these couple of things, 3dsconv to > > turn them into .x files, and a 4-line Euphoria program > > to render it all on the screen. > > Yes, it's *that* easy. > > I'm doing some new stuff for the engine, but I don't > > like to anounce anything because what if it don't make > > it in... > > Have patience, just a little while longer... > > > > > > Mike The Spike > > > > > > > > > > 400 mhz Celeron $100 > 256 megs ram $200 > 13 gigabyte hard drive $300 > Geting the OS to work priceless > > 400 mhz Celeron $100 256 megs ram $200 13 gigabyte hard drive $300 Geting the OS to work priceless