1. MAC OS X port ... any interest?

I'm thinking about giving it a go and contributing the port (if successful)
back to the community. I need to talk to RDS about how, etc...
Anyone interested in participating? I think a successful port of Euphoria 
to OS X would be well received and open up new possibilities for some 
*true* cross-platform applications programming.

I'm also looking to extend the OpenAL and OpenGl bindings along the way...

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2. Re: MAC OS X port ... any interest?

Elliott Sales de Andrade wrote:

>
>> From: Jeff Houck <guest at RapidEuphoria.com>
>> Reply-To: EUforum at topica.com
>> To: EUforum at topica.com
>> Subject: MAC OS X port ... any interest?
>> Date: Thu, 03 Jun 2004 20:45:41 -0700
>>
>> I'm thinking about giving it a go and contributing the port (if 
>> successful)
>> back to the community. I need to talk to RDS about how, etc...
>> Anyone interested in participating? I think a successful port of 
>> Euphoria
>> to OS X would be well received and open up new possibilities for some
>> *true* cross-platform applications programming.
>>
>
> It sounds really, really, cool. I'd like to test it. There's just one 
> small thing. It's not much. Would you mind lending me a couple 
> thousand to buy a Mac?
>
I believe there is a BSD version of Euphoria available. Since MacOSX 
runs Mach/BSD in it's backend, it should run and do stuff with Euphoria 
just fine. I *think*. I'm not sure if Euphoria has a version for the PPC 
processor, if it's necessary.

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3. Re: MAC OS X port ... any interest?

Lord LEVIATHAN wrote:
> 
> Elliott Sales de Andrade wrote:
> 
> >
> >> From: Jeff Houck <guest at RapidEuphoria.com>
> >> Reply-To: EUforum at topica.com
> >> To: EUforum at topica.com
> >> Subject: MAC OS X port ... any interest?
> >> Date: Thu, 03 Jun 2004 20:45:41 -0700
> >>
> >> I'm thinking about giving it a go and contributing the port (if 
> >> successful)
> >> back to the community. I need to talk to RDS about how, etc...
> >> Anyone interested in participating? I think a successful port of 
> >> Euphoria
> >> to OS X would be well received and open up new possibilities for some
> >> *true* cross-platform applications programming.
> >>
> >
> > It sounds really, really, cool. I'd like to test it. There's just one 
> > small thing. It's not much. Would you mind lending me a couple 
> > thousand to buy a Mac?
> >
> I believe there is a BSD version of Euphoria available. Since MacOSX 
> runs Mach/BSD in it's backend, it should run and do stuff with Euphoria 
> just fine. I *think*. I'm not sure if Euphoria has a version for the PPC 
> processor, if it's necessary.
> 
 
Right. I've worked on FreeBSD systems in the past and that's what sort of
got me thinking about this... I've talked with a good friend who's a Mac
guru and he thinks it's very possible. 
I'm also interested in building a cross-compiler tool chain on using gcc, 
(which is also used on OS X), and seeing what happens. I'm not sure how 
much low level (assembler) coding may has been done (if any), but what 
the hey, it'll be a learning experience!

Hmm, about that Mac.... Sorry. I'll be coding on a LINUX box at home and 
remote testing the code on my friends Mac across the 'net.

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4. Re: MAC OS X port ... any interest?

Jeff Houck wrote:

>Right. I've worked on FreeBSD systems in the past and that's what sort of
>got me thinking about this... I've talked with a good friend who's a Mac
>guru and he thinks it's very possible. 
>I'm also interested in building a cross-compiler tool chain on using gcc, 
>(which is also used on OS X), and seeing what happens. I'm not sure how 
>much low level (assembler) coding may has been done (if any), but what 
>the hey, it'll be a learning experience!
>
>Hmm, about that Mac.... Sorry. I'll be coding on a LINUX box at home and 
>remote testing the code on my friends Mac across the 'net.
>  
>

Go download and install Darwin, if you're looking for a solution to the 
testing code on MacOSX. Whatever you make on Darwin should run as-is on 
MacOSX.

It's what I'll be (hopefully) doing when I start working my magicx0rz 
over on my MUSHcode IDE project I'm slowly but surely working on, which 
I plan'll be either using EuGTK (GTK toolkit) or the wxWindows toolkit 
wrapper for Euphoria. Banking more on the former than the latter. :)

And as far as I read, it's not *exactly* GCC, it's GCC modified and 
closed source, however that works. :)

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5. Re: MAC OS X port ... any interest?

> Go download and install Darwin, if you're looking for a solution to the 
> testing code on MacOSX. Whatever you make on Darwin should run as-is on 
> MacOSX.

Smokin' idea! I'll have a Darwin box up and running this weekend. 
Hopefully.


> It's what I'll be (hopefully) doing when I start working my magicx0rz 
> over on my MUSHcode IDE project I'm slowly but surely working on, which 
> I plan'll be either using EuGTK (GTK toolkit) or the wxWindows toolkit 
> wrapper for Euphoria. Banking more on the former than the latter. :)

Sounds interesting. Personally, I like the wx interface better myself...

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6. Re: MAC OS X port ... any interest?

>From: Shari Vegas <lordlev at osrf.washingtoncs.com>
>Reply-To: EUforum at topica.com
>To: EUforum at topica.com
>Subject: Re: MAC OS X port ... any interest?
>Date: Thu, 03 Jun 2004 23:11:09 -0700
>
>Elliott Sales de Andrade wrote:
>
>>
[snoop]
>>
>>It sounds really, really, cool. I'd like to test it. There's just one=20
>>small thing. It's not much. Would you mind lending me a couple thousand t=
o=20
>>buy a Mac?
>>
>I believe there is a BSD version of Euphoria available. Since MacOSX runs=
=20
>Mach/BSD in it's backend, it should run and do stuff with Euphoria just=
=20
>fine. I *think*. I'm not sure if Euphoria has a version for the PPC=20
>processor, if it's necessary.
>

  No, there is no PPC version. You will need to compiled it. There are also=
=20
some tweaks you'll need to perform for the Mac architecture. There are=20
certain differences with shared libraries/IO/etc. With GCC essentially=20
ported to OSX though, it shouldn't cause too much difficulty. If you do get=
=20
Darwin, be aware that it is a command shell only. There is no fancy Aqua=
=20
GUI. You will need to get XFree86 or something similar. I've tried it with=
=20
PearPC. Too bad networking is currently only for Linux. Once the Windows=
=20
networked release is done I can get XFree86 onto it. The thing doesn't seem=
=20
to like mounting the fake CD ISO.

~[ WingZone ]~
http://wingzone.tripod.com/

hs=20
FREE*=20=20=20
http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=10=
34&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines

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7. Re: MAC OS X port ... any interest?

>From: Jeff Houck <guest at RapidEuphoria.com>
>Reply-To: EUforum at topica.com
>To: EUforum at topica.com
>Subject: Re: MAC OS X port ... any interest?
>Date: Thu, 03 Jun 2004 23:34:49 -0700
>
>posted by: Jeff Houck <jhouck at northrim.net>
>
>Lord LEVIATHAN wrote:
> >
> > Elliott Sales de Andrade wrote:
> >
[chop]
>
>Hmm, about that Mac.... Sorry. I'll be coding on a LINUX box at home and
>remote testing the code on my friends Mac across the 'net.
>

  Ah well, too bad. I'll have to use PearPC then.

~[ WingZone ]~
http://wingzone.tripod.com/

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8. Re: MAC OS X port ... any interest?

Elliott S. de Andrade wrote:
> 
>   No, there is no PPC version. You will need to compiled it. There are also=
> =20
> some tweaks you'll need to perform for the Mac architecture. There are=20
> certain differences with shared libraries/IO/etc. With GCC essentially=20
> ported to OSX though, it shouldn't cause too much difficulty. If you do get=
> =20
> Darwin, be aware that it is a command shell only. There is no fancy Aqua=
> =20
> GUI. You will need to get XFree86 or something similar. I've tried it with=
> =20
> PearPC. Too bad networking is currently only for Linux. Once the Windows=
> =20
> networked release is done I can get XFree86 onto it. The thing doesn't seem=
> =20
> to like mounting the fake CD ISO.
> 
 
Actually, I'll probably just work the commandline interface. I've
downloaded Darwin from the Open-Darwing site and will hopefully have
a box working this weekend. My initial goal is to get the core compiled
and tested first, then move on to OS specific issues, like the windowing
API. One step at a time as they say.

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