1. RE: Menu Compiler

My win32eru program can take any resource rc/res files and convert them into
compiled sequences to be included into a windows program. It can do menus,
dialogs, string tables, etc. An is available in the archive.

Bernie

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2. RE: Menu Compiler

Hello again Bernie and Derek,

I'll have to take a look at your implementations.
I think 'MakeMenu()' is kinda cool, if it's not 
too hard to use when dealing with the id's and all.

I was thinking a little more in terms of a compiler,
but i guess i'll have to talk more about this once
i submit it for the archive.

Take care for now,
Al

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3. RE: Menu Compiler

Dan Moyer wrote:
> 
> 
> Al,
> 
> You might also want to check out Judith's IDE, it has a menu editor in 
> it.
> 
> Dan Moyer
> 
> ----- Original Message ----- 
> From: "Al Getz" <Xaxo at aol.com>
> To: "EUforum" <EUforum at topica.com>
> Subject: RE: Menu Compiler
> 
> 
> > Hello again Bernie and Derek,
> > 
> > I'll have to take a look at your implementations.
> > I think 'MakeMenu()' is kinda cool, if it's not 
> > too hard to use when dealing with the id's and all.
> > 
> > I was thinking a little more in terms of a compiler,
> > but i guess i'll have to talk more about this once
> > i submit it for the archive.
> > 
> > Take care for now,
> > Al
> > 
> > 
> > TOPICA - Start your own email discussion group. FREE!
> > 
> 
Hello there,

You're right, i should probably create a menu editor, but the
compiler makes it so easy im not sure if i need that.
You create a menu from text typed into an ordinary file
that is then dragged into the compiler.  The output is
then a menu file (.ew) that gets included in your actual
app with 'include mymenu.ew'.
Takes about 5 mins or so smile
What i do need is an output format that is compatible with
the WinClass C++ Style Windows Library, as im finding out
that that style of programming is extremely fast and powerful
because it's got features similar to C++, where you include
class files you need and dont include class files you dont need,
and reviewing any particular file is quite fast also because they
are usually pretty small files, and object types are quite obvious
because you always know what kind of thing it is you are coding for.
In any case, the output of the menu 'writer' has to be compatible.

Take care for now,
Al

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4. RE: Menu Compiler

Christian.CUVIER at agriculture.gouv.fr wrote:
> 
> 
> > Date: Sat, 12 Jul 2003 13:48:47 +0000
> > From: Al Getz <Xaxo at aol.com>
> > Subject: Menu Compiler
> > 
> > 
> > Hello again,
> > 
> > I was wondering how people feel about using a menu compiler.
> > 
> > The input file is a text file with the names of the menu items,
> > and the output is a file suitable for inclusion into your library.
> > 
> > The input file has two-space indentations for sub menu items:
> > 
> > File
> > __New
> > __Open
> > __Save
> > 
> > (like that without the underscores)
> > 
> > The menu text file (somewhat like a script) is dragged into
> > the compiler, where it is read and converted into commands like
> > "AddMenuItem()"
> > or something like that.
> > 
> > The whole menu gets done (complete with skeletal events) in a matter 
> > of minutes, even with quite a few menu items.
> > 
> > Of course there is '&' and '+' prefixing too.
> > 
> > 
> > Any ideas/comments/likes/dislikes?
> > 
> > Take care for now,
> > Al
> 
> Does it allow icons in menu items or vertical bars? Could be a nice 
> addition (heard that it was somewhat tough).
> 
> CChris
> 
> 
Hello there,

Since i dont usually need bitmaps in my menu items, i dont
have that incorporated yet, but there's no reason why it cant
be added.
I dont think it should be very hard to do though, because you
just pass the bitmaps to SetMenuItemBitmaps().
Vertical bars shouldnt be a problem either.

Take care for now,
Al

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