1. vector game

No Hyperspace?  How can you have a decent asteroids game without
hyperspace? =O

Michael Packard
Lord Generic Productons

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2. Re: vector game

>No Hyperspace?  How can you have a decent asteroids game without
>hyperspace? =O

Uh, but.. Umm, uh... hmmm........

Actually, I wanted the game to have have a bit of a "simulator" nature.
Hyperspace is an arcade nature... I figured skill will keep you out of
trouble. (I was wrong, though... I keep getting blown up and stuff, but
at least I don't teleport into a giant rock.... :)

The first two Asteroids clones I played didn't have hyperspace.... I
tried to model the game after them, instead of Asteroids. I think I
succeeded in surpassing them, except that I just need more powerups.

It wouldn't be hard to enable hyperspace for an arcade mode, though:

if find(L_SHIFT, input) or find(R_SHIFT, input) then  -- Define R and L
SHIFTs
    player[X] = rand(640)
    player[Y] = rand(480)
    -- Cut code from damaged ship in update_bullets() to here and slow
    -- down the particles and make them last longer for a cool
    -- "space distortion" effect.
    player[XV] = player[XV] * .5  -- Slow player down a little
    player[YV] = player[YV] * .5
end if

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