1. vector game
- Posted by Michael Packard <lgp at EXO.COM> Apr 24, 1998
- 525 views
No Hyperspace? How can you have a decent asteroids game without hyperspace? =O Michael Packard Lord Generic Productons
2. Re: vector game
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Apr 25, 1998
- 487 views
>No Hyperspace? How can you have a decent asteroids game without >hyperspace? =O Uh, but.. Umm, uh... hmmm........ Actually, I wanted the game to have have a bit of a "simulator" nature. Hyperspace is an arcade nature... I figured skill will keep you out of trouble. (I was wrong, though... I keep getting blown up and stuff, but at least I don't teleport into a giant rock.... :) The first two Asteroids clones I played didn't have hyperspace.... I tried to model the game after them, instead of Asteroids. I think I succeeded in surpassing them, except that I just need more powerups. It wouldn't be hard to enable hyperspace for an arcade mode, though: if find(L_SHIFT, input) or find(R_SHIFT, input) then -- Define R and L SHIFTs player[X] = rand(640) player[Y] = rand(480) -- Cut code from damaged ship in update_bullets() to here and slow -- down the particles and make them last longer for a cool -- "space distortion" effect. player[XV] = player[XV] * .5 -- Slow player down a little player[YV] = player[YV] * .5 end if _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]