1. Mouse in SVGA
- Posted by DHarte <DHarte at AOL.COM> Jan 03, 1998
- 606 views
How do you use the mouse in SVGA modes? I'm making a game in mode 259 (800x600x256), and it really needs mouse support. If it helps, it can easily be converted to mode 257 (640x480x256). Thanks in advance. Abraham Harte - DHarte at aol.com
2. Re: Mouse in SVGA
- Posted by Peter Blue <PeterBlue at COMPUSERVE.COM> Jan 03, 1998
- 593 views
Hi Abraham, I wrote a simple SVGA mouse routine that works on any resolution, its on the RDS webpage archive. Regards - Peter
3. Mouse in SVGA
- Posted by Einar Mogen <nord.staernes at ROLLAG.MAIL.TELIA.COM> May 23, 1998
- 574 views
I just ran Irv's dosGUI - demo (nice work, BTW!) and found that the mouse worked nicely (nothing wrong in that alone...). The problem is that I use Jiri's SVGA mouse routines in my leveleditor, and when I use mode 256 with VESA it moves in larger steps than it should. Irv's demo uses the exact same screenconfig, so I am puzzled here. Any ideas? (PS: I send this message to one address, and it gets back with another address on it. Will both these addresses be permanent?) Einar Mogen Slimesoft E-mail: nord.staernes at rollag.mail.telia.com URL: http://w1.2327.telia.com/~u232700028/euphoria.html
4. Re: Mouse in SVGA
- Posted by "Graeme." <hmi at POWERUP.COM.AU> May 23, 1998
- 586 views
At 09:57 AM 5/23/98 +0200, you wrote: >I just ran Irv's dosGUI - demo (nice work, BTW!) and found that the mouse >worked nicely (nothing wrong in that alone...). The problem is that I use >Jiri's SVGA mouse routines in my leveleditor, and when I use mode 256 with >VESA it moves in larger steps than it should. Irv's demo uses the exact same >screenconfig, so I am puzzled here. Any ideas? > >(PS: I send this message to one address, and it gets back with another >address on it. Will both these addresses be permanent?) > >Einar Mogen I don't know anything about Irv's prog, but I was on-line when this one came in, so ... *Could* be that thing where the X values get doubled in some modes. Try putting: ev=floor(ev/2)&ev[2..3] where ev is your mouse events return sequence. check that it's not an atom first. Graeme. ----------------------------------------------------
5. Re: Mouse in SVGA
- Posted by "Graeme." <hmi at POWERUP.COM.AU> May 23, 1998
- 588 views
>Try putting: > >ev=floor(ev/2)&ev[2..3] > >where ev is your mouse events return sequence. Oops, that should have been: ev=ev[1]&floor(ev[2]/2)&ev[3] You may not even need the floor() Graeme. ----------------------------------------------------
6. Re: Mouse in SVGA
- Posted by Einar Mogen <nord.staernes at ROLLAG.MAIL.TELIA.COM> May 23, 1998
- 594 views
>*Could* be that thing where the X values get >doubled in some modes. Thanx for the suggestion, but no it's not. (Now I will ask a favor: does anyone want to draw a new explosion for my game. It should be somewhat like the one I allready use (25*25 pixels, 21 frames). I've tried, but I can't make anything good. The reason is that this explosion was lifted from DukeNukem3D, and although I think they've given their permission to use the graphics in non-commercial stuff, it would be better to use something not everybody had seen before.) Einar Mogen