1. Education

I went through the webring, and looked at some of the off-ring sites. I
noticed that there are not a lot of theory pages with Euphoria in mind.
I can find pages on doing things in C, or in assembly, but I think it
might be nice to start doing some webpublishing with Euphoria as
the language of choice for education. Do you think there is a call
for this? That is, pages that step through gourand shading routines,
or exactly how an editor works, how to do raycasting, etc. with
Euphoria code. This is different from the tutorial out there, in that
this wouldn't concentrate on the language itself, but on what it can
do, and how to do it.

I have a page on the webring (which I discovered today was unlinked,
oops!) which I've not worked on in a while. It's an overview of 3D
graphics programming, with emphasis on the geometry and theory. My
code snippets aren't the strongest, but that's fine, they are just
examples. I actually wrote it with the nonCalculus crowd in mind.
That is, I assume you haven't done linear algebra, and don't know
how to multiply matricies, or calculate a normal. I show the math
you need, concentrating on the problem at hand.

Thoughts? Opinions?

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