1. 3d engine

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I'm going into 3d games programming and want to know which
free 3d engine to use?
I'll be using C at start so I need general 3d engine,
not  for Euphoria.
Which is the fastest?
What's with Direct3D? Were there any games written with it?
And OpenGL? Was Quake2 written with it?
Genesis? LArge download (30MB).
It's also very good to have source code of engine available.
I would also need a good 3d builder.

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<DIV><FONT face=3DArial size=3D2>I'm going into 3d games programming and =
want to=20
know which</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>free 3d engine to use?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I'll be using C at start so&nbsp;I need =
general 3d=20
engine,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>not</FONT><FONT face=3DArial =
size=3D2>&nbsp;=20
for&nbsp;Euphoria.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Which is the fastest?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>What's with Direct3D? Were there any =
games written=20
with it?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>And OpenGL?&nbsp;Was Quake2 written =
with=20
it?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Genesis? LArge download =
(30MB).</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>It's also very good to have source code =
of engine=20
available.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I would also need a good 3d=20
builder.</FONT></DIV>
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2. Re: 3d engine

--- tone.skoda at SIOL.NET wrote:
> I'm going into 3d games programming and want to know
> which
> free 3d engine to use?

NP man, I'm the Engine Man!

> I'll be using C at start so I need general 3d
> engine,
> not  for Euphoria.
> Which is the fastest?

As far as free engines go, I'd say Morfit is the
fastest.

> What's with Direct3D?
> Were there any games written
> with it?

Oh....
About 98% of all PC games released since '98...

> And OpenGL? Was Quake2 written with it?

Yes.
Quake II has a 3D Engine that uses OpenGL only.
So does QuakeIII.

> Genesis? LArge download (30MB).
And it's crappy too...

> It's also very good to have source code of engine
> available.

That's....hard to come by...
For that I'd say use Crystal Space....

> I would also need a good 3d builder.

Crystal Space it is.
BTW, you might wanna check out the 3DEL.
I've being doing so every day for the last 4 years.
http://www.cg.cs.tu-berlin.de/~ki/engines.html

Crystal Space;
http://crystal.linuxgames.com/

Panard Vision (also popular engine);
http://pvision.planet-d.net/


Later Man!


Mike The Spike

> 
>
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3. Re: 3d engine

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Hi Tone.

The only 3D engine I have actually used is Morfit.

I have looked at quite a few recently. My own belief, based simply on =
the demo's=20
supplied by the engine creators is.....

1. Genesis is the fastest. It is also open source and they have a good =
free usage license.
    You can use it for full commercial purposes from memory but if you =
make changes to
    the engine you must post your changes. API looks ugly though.

2. Crystal Space. I liked the look of it. Although I did not find it =
really fast (FPS on screen
    seemed low but perhaps it was not using 3D hardware?) it was =
visually quite impressive.

3. Auran Jet. Many say this is the next big thing but I was unimpressed =
with the demo's
    or the speed. The demo's are simplistic, or include a highly =
complex, single model. The
    model which seems to have *lots* of poly's, looks nice but is =
totally at odds with good=20
    game design. The single model on a huge expanse of green looks like =
lazy coding to me.

4.  True Vision. I didn't look at this much, which probably means the =
demo's did not
     impress.

5. Revolution 3D....didn't work under Win2K (why does everything related =
to VB cause me
    pain under 2K?). I am going to try this  one under W98, simply =
because the screen shots
    looked so nice.

6. Morfit. Morfit is still my personal favourite. It is fast enough for =
my needs and it *easily* has
    the best API of all the engines. It is very easy to use. The tools =
are OK (although a little
    buggy). I have had a couple of thousand poly's on screen (333 =
Celeron - 3D card) under=20
    Euphoria without doing any culling, although the engine does tend to =
alter frame rate plenty
    under these circumstances. I believe a system of polygon / group =
disabling at distance to
    reduce the poly count (easy functions in Morfit to do this) is =
required (using any engine...).
    Also keeping high poly models only for close render and using low =
poly count versions of=20
    models at distance is a good technique. To remove jerkiness it =
should be possible to get
    the engine render duration (again easy) and modify turn and move =
increments.

On the topic of 3D builders, Morfit WB is OK for constructing the =
worlds, but you really need
a method of building your models. Most people seem to use (pirated!) =
versions of MAX. If, like
me you don't like using pirated software to make your software, then a =
great alternative is
AC3D. It doesn't export 3ds but it is possible to do the following to =
get your models into Morfit

AC3D -- > DXF
DXF   -- > 3DS   (using "Crossroads" convertor)
3DS  -- > Morfit World (using Morfit's own 3DS -- > World =
convertor.....part of V4)
(** then do a poly reduction using Morfit World Builder **)

I have created a rather good Battleship Bismarck (if I do say so =
myself!) using this method.
I have plans for a naval war sim.=20

Hope all this helps and sorry for the rambling post.

Mark  =20

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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Hi Tone.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The only 3D engine I have actually used =
is=20
Morfit.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I have looked at quite a few recently. =
My own=20
belief, based simply on the demo's </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>supplied by the engine creators=20
is.....</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>1. Genesis is the fastest. It is also =
open source=20
and they have a good free usage license.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; You can use it for =
full=20
commercial purposes from memory but if you make changes to</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; the engine you must =
post your=20
changes. API looks ugly though.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>2. Crystal Space. I liked the look of =
it. Although=20
I did not find it really fast&nbsp;(FPS on screen</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; seemed low but =
perhaps it was=20
not using 3D hardware?)&nbsp;it was visually quite =
impressive.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>3. Auran Jet. Many say this is the next =
big thing=20
but I was unimpressed with the demo's</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; or the speed. =
The&nbsp;demo's=20
are simplistic, or include a highly complex, single model. =
The</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; model which seems =
to&nbsp;have=20
*lots* of poly's,&nbsp;looks nice but is totally at odds with good =
</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; game design. The =
single model on=20
a huge expanse of green looks like lazy coding to me.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>4. </FONT>&nbsp;<FONT face=3DArial =
size=3D2>True=20
Vision. I didn't look at this much, which probably means the demo's did=20
not</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp;&nbsp; =
impress.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>5. Revolution 3D....didn't work under =
Win2K (why=20
does everything related to VB cause me</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; pain under 2K?). I =
am going to=20
try this&nbsp; one under W98, simply because the screen =
shots</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; looked so =
nice.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>6. Morfit. Morfit is still my personal =
favourite.=20
It is fast enough for my needs and it *easily* has</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; the best API of all =
the engines.=20
It is very easy to use. The tools are OK (although a little</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; buggy). I have had a =
couple of=20
thousand poly's on screen (333 Celeron - 3D card) under </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; Euphoria without =
doing any=20
culling, although the engine does tend to alter frame rate =
plenty</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; under these =
circumstances. I=20
believe a system of polygon / group disabling at distance =
to</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; reduce the poly =
count (easy=20
functions in Morfit to do this) is required (using any =
engine...).</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; Also keeping high =
poly models=20
only for close render and using low poly count versions of </FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; models at distance =
is a good=20
technique. To remove jerkiness it should be possible to get</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; the engine render =
duration=20
(again easy) and modify turn and move increments.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>On the topic of 3D builders, Morfit WB =
is OK for=20
constructing the worlds, but you really need</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>a method of building your models. Most =
people seem=20
to use (pirated!) versions of MAX. If, like</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>me you don't like using pirated =
software to make=20
your software, then a great alternative is</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>AC3D. It doesn't export 3ds but it is =
possible to=20
do the following to get your models into Morfit</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>AC3D -- &gt; DXF</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>DXF&nbsp;&nbsp; -- &gt; 3DS&nbsp;&nbsp; =
(using=20
"Crossroads" convertor)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>3DS&nbsp;&nbsp;-- &gt; Morfit World =
(using Morfit's=20
own 3DS -- &gt; World convertor.....part of V4)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>(** then do a poly reduction using =
Morfit World=20
Builder **)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>I have created a rather good Battleship Bismarck (if I do say so=20
myself!)&nbsp;using this method.</DIV>
<DIV><FONT face=3DArial size=3D2>I have plans for a naval war sim. =
</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>Hope all this helps and sorry for the rambling post.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Mark&nbsp;&nbsp;&nbsp;</DIV>
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