1. RE: [REL] 3D Tetris clone

> http://www.cyd.liu.se/~micol972/site/tetrix3-pr.zip
>
> Game features: (More or less) 3D graphics using OpenGL/GLUT, MIDI music,
> sound effects (grabbed from the gameboy version of tetris).

A W E S O M E ! ! !

Two things: I had never seen a 3D tetris, and I especially never played one
where the playing field moved! That's a great version of Tetris. Great job!

Show me the source!!! :P

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2. RE: [REL] 3D Tetris clone

Gday,
Doesn't run on my WinXP 2.4g intel p4.
When I runt the exe file I get as far as that amazing graphic and the
menu. Using the up down buttons changes the highlighted menu option but
I am not able to select one. Pressing enter, esc or any other key does
not work.

Regards
Tony Steward

> -----Original Message-----
> From: stabmaster_ at hotmail.com [mailto:stabmaster_ at hotmail.com]
> Sent: Wednesday, 11 June 2003 8:56 AM
> To: EUforum
> Subject: [REL] 3D Tetris clone
> 
> 
> I originally co-wrote this game along with another guy for a school
> project
> earlier this year, using a different language (*cough*c++*cough*). But
> seeing how there's a slight shortage in the games-written-in-Euphoria
> department i decided to translate the whole thing into Euphoria. Said
and
> done, here it is:
> 
> http://www.cyd.liu.se/~micol972/site/tetrix3-pr.zip
> 
> Game features: (More or less) 3D graphics using OpenGL/GLUT, MIDI
music,
> sound effects (grabbed from the gameboy version of tetris).
> This version is intended for Win32 only, but the code is portable
(except
> for the sound-part) so it would be possible to make a Linux/BSD
version in
> the future without much effort.
> As this is a preview version there are some bugs, e.g. the collision
> detection might be a bit dodgy at times. The controls are exactly top
> notch
> either. Unlike the original version this one doesn't have any lighting
> (yet)
> so the pieces look kind of dull. But hey, you get what you pay for  :
T
> Brief instructions on how to play can be found in the readme. Be sure
to
> always exit the game by pressing Escape and then selecting "Quit" from
the
> menu - just clicking the window's close-button is not sufficient.
> Oh, and there's no source included since the code is such a big mess
right
> now. But i guess i could include it for future versions.
> 
> Let me know if/how the game runs. It works like a charm on my
computer,
> but
> I did notice some graphics glitches on another system running NT4 (I'm
> guessing that was because of bad OpenGL drivers).
> 
> PS. be sure to get at least 15 lines, that's where the fun starts. Up
> until
> that it's just practice  ; P
> 
> 
> 
> TOPICA - Start your own email discussion group. FREE!
> 
>

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3. RE: [REL] 3D Tetris clone

>Gday,
>Doesn't run on my WinXP 2.4g intel p4.
>When I runt the exe file I get as far as that amazing graphic and the
>menu. Using the up down buttons changes the highlighted menu option but
>I am not able to select one. Pressing enter, esc or any other key does
>not work.
>

Ack.. hmm.. I've hardocded the Return key as the integer 13. I don't know of 
any keyboard layouts where this isn't the case, perhaps some funky asian 
keyboard. Anyway, I'm not sure what I should use instead. Is there a 
platform-independent constant representing the Return key in some 
include-file? It's weird that you can use the arrow-keys though, but not 
"normal" 7-bit ASCII keys like Return.

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