1. RE: [REL] 3D Tetris clone
- Posted by "C. K. Lester" <cklester at yahoo.com> Jun 11, 2003
- 361 views
> http://www.cyd.liu.se/~micol972/site/tetrix3-pr.zip > > Game features: (More or less) 3D graphics using OpenGL/GLUT, MIDI music, > sound effects (grabbed from the gameboy version of tetris). A W E S O M E ! ! ! Two things: I had never seen a 3D tetris, and I especially never played one where the playing field moved! That's a great version of Tetris. Great job! Show me the source!!! :P ---
2. RE: [REL] 3D Tetris clone
- Posted by Tony Steward <tsteward at dodo.com.au> Jun 11, 2003
- 351 views
Gday, Doesn't run on my WinXP 2.4g intel p4. When I runt the exe file I get as far as that amazing graphic and the menu. Using the up down buttons changes the highlighted menu option but I am not able to select one. Pressing enter, esc or any other key does not work. Regards Tony Steward > -----Original Message----- > From: stabmaster_ at hotmail.com [mailto:stabmaster_ at hotmail.com] > Sent: Wednesday, 11 June 2003 8:56 AM > To: EUforum > Subject: [REL] 3D Tetris clone > > > I originally co-wrote this game along with another guy for a school > project > earlier this year, using a different language (*cough*c++*cough*). But > seeing how there's a slight shortage in the games-written-in-Euphoria > department i decided to translate the whole thing into Euphoria. Said and > done, here it is: > > http://www.cyd.liu.se/~micol972/site/tetrix3-pr.zip > > Game features: (More or less) 3D graphics using OpenGL/GLUT, MIDI music, > sound effects (grabbed from the gameboy version of tetris). > This version is intended for Win32 only, but the code is portable (except > for the sound-part) so it would be possible to make a Linux/BSD version in > the future without much effort. > As this is a preview version there are some bugs, e.g. the collision > detection might be a bit dodgy at times. The controls are exactly top > notch > either. Unlike the original version this one doesn't have any lighting > (yet) > so the pieces look kind of dull. But hey, you get what you pay for : T > Brief instructions on how to play can be found in the readme. Be sure to > always exit the game by pressing Escape and then selecting "Quit" from the > menu - just clicking the window's close-button is not sufficient. > Oh, and there's no source included since the code is such a big mess right > now. But i guess i could include it for future versions. > > Let me know if/how the game runs. It works like a charm on my computer, > but > I did notice some graphics glitches on another system running NT4 (I'm > guessing that was because of bad OpenGL drivers). > > PS. be sure to get at least 15 lines, that's where the fun starts. Up > until > that it's just practice ; P > > > > TOPICA - Start your own email discussion group. FREE! > >
3. RE: [REL] 3D Tetris clone
- Posted by stabmaster_ at hotmail.com Jun 11, 2003
- 366 views
>Gday, >Doesn't run on my WinXP 2.4g intel p4. >When I runt the exe file I get as far as that amazing graphic and the >menu. Using the up down buttons changes the highlighted menu option but >I am not able to select one. Pressing enter, esc or any other key does >not work. > Ack.. hmm.. I've hardocded the Return key as the integer 13. I don't know of any keyboard layouts where this isn't the case, perhaps some funky asian keyboard. Anyway, I'm not sure what I should use instead. Is there a platform-independent constant representing the Return key in some include-file? It's weird that you can use the arrow-keys though, but not "normal" 7-bit ASCII keys like Return.