1. wxEuphoria - text on a dc?
This is from the wxEuphoria documentation, under Graphics.
proc begin_drawing( atom dc )
proc blit( atom dstDC, integer dstX, integer dstY, atom srcDC, integer srcX,
integer srcY, integer height, integer width, integer operation )
proc clear_dc( atom dc )
proc draw_bitmap( atom dc, atom bitmap, integer x, integer y, integer trans )
proc draw_icon( atom dc, atom icon, atom x, atom y)
proc draw_line( atom dc, sequence points )
proc draw_polygon( atom dc, sequence points, atom x, atom y, atom style )
proc end_drawing( atom dc )
func get_dc_size( atom dc )
func get_dc_text_extent( atom dc, sequence text )
func get_first_region( atom iter )
func get_next_region( atom iter )
func get_regions( atom window )
func get_text_extent( atom win, sequence text, atom font )
func get_user_scale( atom dc, atom x, atom y )
proc set_background_mode( atom dc, atom mode )
proc set_back_brush( atom dc, atom brush )
proc set_brush( atom dc, atom brush )
proc set_default_font( atom win, atom font )
proc set_font( atom dc, atom font )
proc set_pen( atom dc, atom pen )
proc set_text_back_color( atom dc, object color )
proc set_text_color( atom dc, object color )
proc set_user_scale( atom dc, atom x, atom y )
proc wx_printf( object win, sequence text, object format )
proc wx_puts( object win, sequence text )
I see these things.
proc set_font( atom dc, atom font )
proc set_text_back_color( atom dc, object color )
proc set_text_color( atom dc, object color )
But I don't see any way to put text on a dc.
These are for a win, not a dc.
proc wx_printf( object win, sequence text, object format )
proc wx_puts( object win, sequence text )
These things don't provide the necessary information.
wxBitmap
wxBrush
wxColour
wxColourDialog
wxDC
wxFont
wxFontEnumerator
wxIcon
wxImageList
wxMemoryDC
wxPaintDC
wxPen
Is there a way to write text on a dc. Or on a bitmap?
2. Re: wxEuphoria - text on a dc?
Jerry Story wrote:
> proc wx_printf( object win, sequence text, object format )
> proc wx_puts( object win, sequence text )
I read the documentation a little better.
I have this.
bmpSplash = create(wxBitmap,{BM_IN_MEMORY,300,500})
dc = create(wxMemoryDC,{bmpSplash})
This tries to work and doesn't crash.
wx_puts({bmpSplash,3,3,dc},"hello")
But it produces garbage.
3. Re: wxEuphoria - text on a dc?
Jerry Story wrote:
>
> Jerry Story wrote:
>
> > proc wx_printf( object win, sequence text, object format )
> > proc wx_puts( object win, sequence text )
>
> I read the documentation a little better.
>
> I have this.
> }}}
<eucode>
> bmpSplash = create(wxBitmap,{BM_IN_MEMORY,300,500})
> dc = create(wxMemoryDC,{bmpSplash})
> </eucode>
{{{
>
> This tries to work and doesn't crash.
> wx_puts({bmpSplash,3,3,dc},"hello")
> But it produces garbage.
Here's a quick modification to the splash_demo.exu that comes with the
wxEuphoria demos. I get a white "Hello, World!" at the top of the
splash screen.
without warning
include wxeud.e
constant
Win = create( wxFrame,{0, -1, "Save the Moon! (F1 for Help)", -1, -1} ) ,
backgroundBMP = create( wxBitmap, {BM_FROM_FILE, "space.jpg",
wxBITMAP_TYPE_JPEG}) -- the background image
constant
backDC = create( wxMemoryDC, {backgroundBMP})
set_text_color( backDC, create( wxColour, {255, 255, 255}))
wx_puts({backgroundBMP, 3, 3, backDC}, "Hello, World!")
constant
splash = create( wxSplashScreen, {backgroundBMP, wxSPLASH_CENTRE_ON_SCREEN ,
0, Win,-1})
sleep(2)
destroy(splash)
wxMain( Win )