1. Submarine Map Thingie
- Posted by c.k.lester <euphoric at ck?ester.c?m> Dec 01, 2007
- 570 views
- Last edited Dec 02, 2007
Chris, your crylex email address is not working for me so I'm posting the 7-zipped file to here: http://www.cklester.com/euphoria/files/submap.7z Get it before it's too late. It's a starting point and needs more work. It takes a map of a certain size and plots a crevasse through it. Let me know what you think. For the test program included: press ESC to quit and click your mouse button to draw another map.
2. Re: Submarine Map Thingie
- Posted by ChrisBurch3 <crylex at gma??.com> Dec 02, 2007
- 541 views
c.k.lester wrote: > > Chris, your crylex email address is not working for me so I'm posting the > 7-zipped file to here: > > <a > href="http://www.cklester.com/euphoria/files/submap.7z">http://www.cklester.com/euphoria/files/submap.7z</a> > > Get it before it's too late. > > It's a starting point and needs more work. It takes a map of a certain size > and plots a crevasse through it. Let me know what you think. > > For the test program included: press ESC to quit and click your mouse > button to draw another map. ah, the old include hunt - could I have registration.e Chris
3. Re: Submarine Map Thingie
- Posted by ChrisBurch3 <crylex at ?mail.?om> Dec 02, 2007
- 538 views
c.k.lester wrote: > > Chris, your crylex email address is not working for me so I'm posting the > 7-zipped file to here: > > <a > href="http://www.cklester.com/euphoria/files/submap.7z">http://www.cklester.com/euphoria/files/submap.7z</a> > > Get it before it's too late. > > It's a starting point and needs more work. It takes a map of a certain size > and plots a crevasse through it. Let me know what you think. > > For the test program included: press ESC to quit and click your mouse > button to draw another map. Hi Just perused the file, looks good, but not been able to test it yet, as can't get hold of a copy of euslibs. Personally I think sourceforge has become an utter dog - all I want to do is download the package, but its too late to go hunting and stuff, and trying to work out how to do it, so I'm off to bed.. Chris
4. Re: Submarine Map Thingie
- Posted by c.k.lester <euphoric at ck?es?er.com> Dec 02, 2007
- 561 views
ChrisBurch3 wrote: > c.k.lester wrote: > > It's a starting point and needs more work. It takes a map of a certain size > > and plots a crevasse through it. Let me know what you think. > Just perused the file, looks good, but not been able to test it yet, as > can't get hold of a copy of euslibs. That's probably my fault. It's only available via SVN, not as a download. See "The Perfect Euphoria Setup" at my web site: http://www.cklester.com/euphoria For now, I'll post the package to http://www.cklester.com/euphoria/euslib.7z
5. Re: Submarine Map Thingie
- Posted by c.k.lester <euphoric at ck?ester.?om> Dec 02, 2007
- 544 views
c.k.lester wrote: > For now, I'll post the package to > > <a > href="http://www.cklester.com/euphoria/euslib.7z">http://www.cklester.com/euphoria/euslib.7z</a> Oops! That shoulda been http://www.cklester.com/euphoria/files/euslibs.7z (It will work in both places for a day or two.)
6. Re: Submarine Map Thingie
- Posted by ChrisBurch2 <crylex at f?eeuk?co.uk> Dec 04, 2007
- 563 views
Hi CK Thanks for the module, not quite what I envisioned, but it still produces a nice looking output, and its a good starting point - i won't bug you any more! i like the look of euslibs too - need a doc generator though, so you can document the functions it exports - good starting point for a conglomeration of functions. Chris
7. Re: Submarine Map Thingie
- Posted by c.k.lester <euphoric at c?les?er.com> Dec 04, 2007
- 572 views
ChrisBurch2 wrote: > > Thanks for the module, not quite what I envisioned, but it still produces > a nice looking output, and its a good starting point - i won't bug you any > more! Well, of course, the output wasn't the point of that particular code. It's the development of that map. If you have any other ideas on how to implement it, let me know and I can revise. Otherwise, have at it! :) > i like the look of euslibs too - need a doc generator though, so you can > document the functions it exports - good starting point for a conglomeration > of functions. EuMakeDoc is its own separate library. http://sourceforge.net/projects/eumakedoc
8. Re: Submarine Map Thingie
- Posted by c.k.lester <euphoric at c?lest?r.com> Dec 04, 2007
- 556 views
ChrisBurch2 wrote: > > Thanks for the module, not quite what I envisioned, but it still produces > a nice looking output, and its a good starting point - i won't bug you any > more! Also, you can see embedded in that code the beginnings of "branch" development. I figured a primary trench from one end of the map to the other with branches, plus I was going to add code for doing island-based maps, where it's all water except for a few islands. You can always color the depths whatever you want.
9. Re: Submarine Map Thingie
- Posted by ChrisBurch3 <crylex at gma?l.?om> Dec 04, 2007
- 538 views
Hi CK Yes, as I said, its a good start. Much appreciate effort, and it will be a leaping point for the map generator module. And of course I realise the output wasn't the point. Its still nice. Definite beginnings of fractal geometry. What I envisioned would produce an output (quick sketch) more like http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01 However, I guess thats another aspect of multiple author projects (mine isn't better, just different, and yours is 'not what I envisioned') As I said, I won't bug you again, I can see you have a lot other projects going on, but if you should happen to come across an algorithm in your mind during idle cycle time, that more closeley resembles a real sea scape, then I would love to see it. Currently I'm working on the periscope viewing system - there's a lot of media to be imoported, modified, resized here, which is why there's no recent update. I think its shaping up wuite nicely, even if I say so myself. Don, how's the sonar coming along? Chris
10. Re: Submarine Map Thingie
- Posted by c.k.lester <euphoric at ck?este?.com> Dec 04, 2007
- 546 views
- Last edited Dec 05, 2007
ChrisBurch3 wrote: > > What I envisioned would produce an output (quick sketch) more like > > <a > href="http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01">http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01</a> That's exactly what you can get from the map generator I made. You just have to define your own color depths. On the map you show there are five separate depth indications. How deep is the water on that map? Five feet? :) > if you should happen to come across an algorithm in your mind > during idle cycle time, that more closely resembles a real sea scape, > then I would love to see it. The program I sent you will do exactly what you want. I'll show you. Let me tweak it and post another version. Hold on... I can't get to it until tonight, but you'll see. :)
11. Re: Submarine Map Thingie
- Posted by ChrisBurch3 <crylex at ?mail.com> Dec 04, 2007
- 564 views
- Last edited Dec 05, 2007
c.k.lester wrote: > > ChrisBurch3 wrote: > > > > What I envisioned would produce an output (quick sketch) more like > > > > <a > > href="http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01">http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01</a> > > That's exactly what you can get from the map generator I made. You just have > to define your own color depths. > > On the map you show there are five separate depth indications. How deep is > the water on that map? Five feet? :) > > > if you should happen to come across an algorithm in your mind > > during idle cycle time, that more closely resembles a real sea scape, > > then I would love to see it. > > The program I sent you will do exactly what you want. I'll show you. Let > me tweak it and post another version. Hold on... I can't get to it until > tonight, but you'll see. :) Honestly, CK, relax, relax - its just a hobby game! Chris
12. Re: Submarine Map Thingie
- Posted by c.k.lester <euphoric at ckle??er.com> Dec 04, 2007
- 555 views
- Last edited Dec 05, 2007
ChrisBurch3 wrote: > > Honestly, CK, relax, relax - its just a hobby game! All right. I'm just gonna watch a movie with the kids tonight. :)