1. Submarine Map Thingie

Chris, your crylex email address is not working for me so I'm posting the
7-zipped file to here:

   http://www.cklester.com/euphoria/files/submap.7z

Get it before it's too late.

It's a starting point and needs more work. It takes a map of a certain size
and plots a crevasse through it. Let me know what you think.

For the test program included: press ESC to quit and click your mouse
button to draw another map.

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2. Re: Submarine Map Thingie

c.k.lester wrote:
> 
> Chris, your crylex email address is not working for me so I'm posting the
> 7-zipped file to here:
> 
>    <a
>    href="http://www.cklester.com/euphoria/files/submap.7z">http://www.cklester.com/euphoria/files/submap.7z</a>
> 
> Get it before it's too late.
> 
> It's a starting point and needs more work. It takes a map of a certain size
> and plots a crevasse through it. Let me know what you think.
> 
> For the test program included: press ESC to quit and click your mouse
> button to draw another map.

ah, the old include hunt - could I have registration.e

Chris

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3. Re: Submarine Map Thingie

c.k.lester wrote:
> 
> Chris, your crylex email address is not working for me so I'm posting the
> 7-zipped file to here:
> 
>    <a
>    href="http://www.cklester.com/euphoria/files/submap.7z">http://www.cklester.com/euphoria/files/submap.7z</a>
> 
> Get it before it's too late.
> 
> It's a starting point and needs more work. It takes a map of a certain size
> and plots a crevasse through it. Let me know what you think.
> 
> For the test program included: press ESC to quit and click your mouse
> button to draw another map.

Hi

Just perused the file, looks good, but not been able to test it yet, as
can't get hold of a copy of euslibs.

Personally I think sourceforge has become an utter dog - all I want to
do is download the package, but its too late to go hunting and stuff, and
trying to work out how to do it, so I'm off to bed..

Chris

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4. Re: Submarine Map Thingie

ChrisBurch3 wrote:
> c.k.lester wrote:
> > It's a starting point and needs more work. It takes a map of a certain size
> > and plots a crevasse through it. Let me know what you think.
> Just perused the file, looks good, but not been able to test it yet, as
> can't get hold of a copy of euslibs.

That's probably my fault. It's only available via SVN, not as a download.

    See "The Perfect Euphoria Setup" at
    my web site: http://www.cklester.com/euphoria

For now, I'll post the package to 

   http://www.cklester.com/euphoria/euslib.7z

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5. Re: Submarine Map Thingie

c.k.lester wrote:
> For now, I'll post the package to 
> 
>    <a
>    href="http://www.cklester.com/euphoria/euslib.7z">http://www.cklester.com/euphoria/euslib.7z</a>

Oops! That shoulda been

   http://www.cklester.com/euphoria/files/euslibs.7z

(It will work in both places for a day or two.)

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6. Re: Submarine Map Thingie

Hi CK

Thanks for the module, not quite what I envisioned, but it still produces
a nice looking output, and its a good starting point - i won't bug you any
more!

i like the look of euslibs too - need a doc generator though, so you can
document the functions it exports - good starting point for a conglomeration
of functions.

Chris

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7. Re: Submarine Map Thingie

ChrisBurch2 wrote:
> 
> Thanks for the module, not quite what I envisioned, but it still produces
> a nice looking output, and its a good starting point - i won't bug you any
> more!

Well, of course, the output wasn't the point of that particular code. It's
the development of that map. If you have any other ideas on how to implement
it, let me know and I can revise. Otherwise, have at it! :)

> i like the look of euslibs too - need a doc generator though, so you can
> document the functions it exports - good starting point for a conglomeration
> of functions.

EuMakeDoc is its own separate library.

   http://sourceforge.net/projects/eumakedoc

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8. Re: Submarine Map Thingie

ChrisBurch2 wrote:
> 
> Thanks for the module, not quite what I envisioned, but it still produces
> a nice looking output, and its a good starting point - i won't bug you any
> more!

Also, you can see embedded in that code the beginnings of "branch" development.
I figured a primary trench from one end of the map to the other with branches,
plus I was going to add code for doing island-based maps, where it's all
water except for a few islands.

You can always color the depths whatever you want.

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9. Re: Submarine Map Thingie

Hi CK

Yes, as I said, its a good start. Much appreciate effort, and it will be
a leaping point for the map generator module. And of course I realise
the output wasn't the point. Its still nice. Definite beginnings of fractal
geometry.

What I envisioned would produce an output (quick sketch) more like

http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01

However, I guess thats another aspect of multiple author projects (mine isn't
better, just different, and yours is 'not what I envisioned')

As I said, I won't bug you again, I can see you have a lot other projects 
going on, but if you should happen to come across an algorithm in your mind
during idle cycle time, that more closeley resembles a real sea scape,
then I would love to see it.

Currently I'm working on the periscope viewing system - there's a lot of media
to be imoported, modified, resized here, which is why there's no recent update.
I think its shaping up wuite nicely, even if I say so myself.

Don, how's the sonar coming along?

Chris

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10. Re: Submarine Map Thingie

ChrisBurch3 wrote:
> 
> What I envisioned would produce an output (quick sketch) more like
> 
> <a
> href="http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01">http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01</a>

That's exactly what you can get from the map generator I made. You just have
to define your own color depths.

On the map you show there are five separate depth indications. How deep is
the water on that map? Five feet? :)

> if you should happen to come across an algorithm in your mind
> during idle cycle time, that more closely resembles a real sea scape,
> then I would love to see it.

The program I sent you will do exactly what you want. I'll show you. Let
me tweak it and post another version. Hold on... I can't get to it until
tonight, but you'll see. :)

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11. Re: Submarine Map Thingie

c.k.lester wrote:
> 
> ChrisBurch3 wrote:
> > 
> > What I envisioned would produce an output (quick sketch) more like
> > 
> > <a
> > href="http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01">http://www.esnips.com/doc/753b47c3-bd06-489e-af43-80aa94e7652b/SeaMap01</a>
> 
> That's exactly what you can get from the map generator I made. You just have
> to define your own color depths.
> 
> On the map you show there are five separate depth indications. How deep is
> the water on that map? Five feet? :)
> 
> > if you should happen to come across an algorithm in your mind
> > during idle cycle time, that more closely resembles a real sea scape,
> > then I would love to see it.
> 
> The program I sent you will do exactly what you want. I'll show you. Let
> me tweak it and post another version. Hold on... I can't get to it until
> tonight, but you'll see. :)

Honestly, CK, relax, relax - its just a hobby game!

Chris

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12. Re: Submarine Map Thingie

ChrisBurch3 wrote:
> 
> Honestly, CK, relax, relax - its just a hobby game!

All right. I'm just gonna watch a movie with the kids tonight. :)

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