1. vector images.
- Posted by Mike Fowler <stoner at NELSUN.GEN.NZ> Sep 27, 1997
- 855 views
Gidday gidday... While at home today I whipped up some vector image routines - nothing special, but working all the same. The three procedures I've made so far are vector_polygon (creates the vector sequence), draw_vector (displays the vector sequence at an x,y pos), and resize_vector (enlarges/reduces the vector size). I will attempt a rotation procedure, but don't hold your breath. I'm sure there's somebody out there that can do it easily... I don't know if these will be at all useful, but I do realise how easy vectors are to manipulate, and the routines are fast enough for most games (I think)... anyway if it interests anyone I'll send the ZIP file to Robert to put on the home page, or i could attach it to a message..? Your choice :) Mike Fowler - mike.fowler at nelsun.gen.nz o__ --- _,>/'_ --- (_) \(_) --- Tip for the month: Don't have a signature :)
2. Re: vector images.
- Posted by Colin Taylor <71630.1776 at COMPUSERVE.COM> Sep 27, 1997
- 812 views
Mike Fowler wrote: >While at home today I whipped up some vector image routines - nothing >special, but working all the same. >The three procedures I've made so far are vector_polygon (creates the >vector sequence), draw_vector (displays the vector sequence at an x,y >pos), and resize_vector (enlarges/reduces the vector size). I will >attempt a rotation procedure, but don't hold your breath. I'm sure >there's somebody out there that can do it easily... I am working on vector routines too. In fact, the main module was done = some time ago, but I haven't posted it because I am not too happy with = one small part of it (arc drawing). It is geared more to business and technical = graphics than to games. It does lines, polygons, rectangles, circles, ar= cs and = text. The closed shapes can be either be filled or outlined. The lines can be = any color, width or style (dotted, etc). Even the text can be done with styled = lines! I have also worked up a file format for vector drawings which supports al= l the = above features and enables scaling, rotation and panning of entire vector= drawings. = Still to be done: PCL print routine. I would like to see your work. Also, If anyone is interested, I could po= st my stuff (even though it is a work in progress). Colin Taylor
3. Re: vector images.
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Sep 29, 1997
- 818 views
Colin Taylor wrote: > Mike Fowler wrote: > >While at home today I whipped up some vector image routines - nothing > >special, but working all the same. > > >The three procedures I've made so far are vector_polygon (creates the > >vector sequence), draw_vector (displays the vector sequence at an x,y > >pos), and resize_vector (enlarges/reduces the vector size). I will > >attempt a rotation procedure, but don't hold your breath. I'm sure > >there's somebody out there that can do it easily... > > I am working on vector routines too. In fact, the main module was done > > some time ago, but I haven't posted it because I am not too happy with > one small part of it (arc drawing). It is geared more to business and > technical graphics than to games. It does lines, polygons, rectangles, circle s, arcs and text. The closed shapes can be either be filled or outlined. The l ines > can be any color, width or style (dotted, etc). Even the text can be done wit h styled lines! > > I have also worked up a file format for vector drawings which supports all the above features and enables scaling, rotation and panning of entire vector drawi ngs. > > Still to be done: PCL print routine. > > I would like to see your work. Also, If anyone is interested, I could post my stuff > (even though it is a work in progress). Please do, whatever is already working can easily be adden to nextGFX, that's finally getting some shape now. (A Big part is done, but far from ready) With the command list, i can now add the vector commands, this is really usefull, for compiled sprites (some will go faster), for fonts and script drawing. If people are interested in seeing the nextGFX code, that is already done (fully commented this time, with routines specification, and more and shorter files, instead of a few very long), i could send it, maybe to add or, toy-around it... i dunno Pete Eberlein, you might want to say how i've hacked your code into the allmodes lib. (ModeX and Svga optimization, also i speeded up you pixels routines a small bit an added svga-get_pixel) You can now either set a video mode, but if the resolution does not match any standard ones the type is either ModeX or -1, which means that it doesn't matter, then a new ModeX graphics mode is created and initiated. You graphic_text routine now also handles all video modes, i'll make it support Escape characters.(Also text mode works :)) But now, you can do all the stuff universal, i.e. for all video_modes without having to know which video_mode you are in. Ralf Nieuwenhuijsen nieuwen at xs4all.nl
4. Re: vector images.
- Posted by Lee woo seob <wslee at HHI.CO.KR> Sep 29, 1997
- 816 views
Colin Taylor wrote: > >I am working on vector routines too. In fact, the main module was done >some time ago, but I haven't posted it because I am not too happy with >one small part of it (arc drawing). It is geared more to business and >technical graphics than to games. It does lines, polygons, rectangles, >circles, arcs and text. The closed shapes can be either be filled or outlined. >The lines can be any color, width or style (dotted, etc). Even the text can be >done with styled lines! > >I have also worked up a file format for vector drawings which supports all >the above features and enables scaling, rotation and panning of entire vector >drawings. > >Still to be done: PCL print routine. > >I would like to see your work. Also, If anyone is interested, I could post >my stuff (even though it is a work in progress). > I'm much interested in your stuff. please send them to me. long ago, in my early days of Euphoria, i once wanted to make technical graphic routines, however, even before make a line of code, i realized it is beyond my capability mainly due to the text manipulation and printing stuff... in my old days of FORTRAN, i used PLOT88 graphic package to draw technical graph. after that, i also used GRAPHICA program, which is batch command-line driven graphic program designed for plotting scientic graphs. i don't like much so many great Window's graphic programs... since those programs usually does not allow batch mode graphic... i'will pray to God for you to complete your stuff soon... :-> Bye -- from Lee, woo seob...
5. Re: vector images.
- Posted by Mike Fowler <stoner at NELSUN.GEN.NZ> Sep 29, 1997
- 896 views
-> > Mike Fowler wrote: -> > >While at home today I whipped up some vector image routines - nothing -> > >special, but working all the same. -> > -> > I am working on vector routines too. In fact, the main module was -> done > > some time ago, but I haven't posted it because I am not too -> happy with > one small part of it (arc drawing). It is geared more -> Please do, whatever is already working can easily be adden to -> nextGFX, that's finally getting some shape now. (A Big part is done, well i've attached my feeble attempt... to you "pro's" out there thiss will probibaly seem like crud, but then again - simple ideas are often the great ideas (self-esteem booster:) Its a ZIP file containing a demo prog, the routines, and a doc file. Enjoy! :) Mike Fowler - mike.fowler at nelsun.gen.nz o__ --- _,>/'_ --- (_) \(_) --- Tip for the month: Don't have a signature :) ---------------------------------------- begin 777 VECTOR.ZIP (:R$A(#HI*SP` `` end