1. Has anyone actually finished any games lately?

Have I missed anything?  I keep seeing "demos" and "tests" and
"prototypes" haven't seen any actual games since, um, ahem, StarRanger.
(which is way cool, I endorse it completely =)

Where's the games?
Do I have to come out of hiding and do ANOTHER one?

Michael
Lord Generic Productions

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2. Re: Has anyone actually finished any games lately?

Michael Packard wrote:

> Where's the games?
> Do I have to come out of hiding and do ANOTHER one?

I'm making pretty good games at the moment, and its holidays now so I
have more time, but I think my problem is that I am trying to do
projects which are too big, and take too long to finish!
Hopefully at the end of my holidays (in 2 weeks) I will have a playable
copy of the killdemo game available, but it'll be hard work!!

I nearly finished my last game - OOOPSUP - but then I made the killdemo
thing which makes ooopsup look quite dumb, I might get ooopsup finished
before the end of the holidays and will set up a homepage to put it on.

Catch You later,

--Mark;
-------

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3. Re: Has anyone actually finished any games lately?

At 04:49 PM 9/26/97 -0700, you wrote:
>Do I have to come out of hiding and do ANOTHER one?
>
>Michael
>Lord Generic Productions

I vote yes! If you need any ideas, let me know. :)

Thanks!
ck

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4. Re: Has anyone actually finished any games lately?

>Have I missed anything?  I keep seeing "demos" and "tests" and
>"prototypes" haven't seen any actual games since, um, ahem,
>StarRanger.
>(which is way cool, I endorse it completely =)
>
>Where's the games?
>Do I have to come out of hiding and do ANOTHER one?

Well my Asteroids clone (STILL no name yet....) is nearing completion. It
is fully playable as an Asteroids clone.... Actually, one person told me
he liked it better than Asteroids, even though it isn't completed. (It
has COLOR.. ;)
I also made an Othello game. It doesn't have full checking, and no AI,
but it is also playable.

(Now if only I could optimize the drawing routines (Need *FAST* mode 18
pixel() and polygon routines, and fix that movement glitch nobody who has
played the game has noticed.... :) It seems to require a Pentium 120 to
run right now, with a 133 recommended. Actually, it will run on an 486
25SX, but SLOW, and almost comes to a halt if there is enough action on
the screen.....

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