1. Re: noBisect()

>        So,...., can anyone make a faster routine to calculate line of
sight?  Assuming a 10x10 grid, the for loop and my program would probably
take about the same amount of time (but I haven't checked :))  I'd love to
see something in Euphoria that beats it, or I wouldn't mind seeing the speed
of an assembly routine.  BTW: my routines were tested on a 486DX4/75 w/ 8M
RAM.


The best optimization is to avoid the time-consuiming things.
Why is it exactly (details!) needed to know the line-of-sight ?
Maybe, at least there's a few to optimize a bunch of these things with
lookup-tables or using areas/sectors with areas/sectors inside, so we can
see things as blocks (and therefor dont have to work wiht pixels)

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