1. Re: noBisect()
- Posted by Michael Sabal <mjs at OSA.ATT.NE.JP> Aug 30, 1998
- 589 views
Thanks for the feedback, Jiri. I've never been really good at game = programming. My last good game was back in the old CGA, BGI days. I = can't do 3D art, but that may soon change. I'm going to take a look at = Mark's code later today. =20 So,...., can anyone make a faster routine to calculate line of sight? = Assuming a 10x10 grid, the for loop and my program would probably take = about the same amount of time (but I haven't checked :)) I'd love to = see something in Euphoria that beats it, or I wouldn't mind seeing the = speed of an assembly routine. BTW: my routines were tested on a = 486DX4/75 w/ 8M RAM. Michael J. Sabal mjs at osa.att.ne.jp http://home.att.ne.jp/gold/mjs/index.html