1. Re: noBisect()

Thanks for the feedback, Jiri.  I've never been really good at game =
programming.  My last good game was back in the old CGA, BGI days.  I =
can't do 3D art, but that may soon change.  I'm going to take a look at =
Mark's code later today. =20

        So,...., can anyone make a faster routine to calculate line of sight?  =
Assuming a 10x10 grid, the for loop and my program would probably take =
about the same amount of time (but I haven't checked :))  I'd love to =
see something in Euphoria that beats it, or I wouldn't mind seeing the =
speed of an assembly routine.  BTW: my routines were tested on a =
486DX4/75 w/ 8M RAM.

Michael J. Sabal
mjs at osa.att.ne.jp
http://home.att.ne.jp/gold/mjs/index.html

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