1. Generation, visual diagrams, flow-charts, Mutal recursion

Warning, this is gonna be long, I tried to make sure everything I wrote can
actually be understood rather than just be a drain-of-thoughts. Maybe this
mail is DiskMag material ? Oh well, I'll put a spell checker at it then, you
people (please) look over my language mistakes. Language is just a tool
never the point of the message blink

First of all, notice that intellegence in the human brain is nothing more
than being able to handle a complex database. Seeing how some 'data' relate,
and index it accordingly.
That is what makes us so bright, compared to a computer. We find
relationships, and make a bunch of indexes to our data. Usually, try to
eliminate as much data as we can, by forming rules, and conclusions.
Actually, we can think quite a lot faster than a computer, though we're all
suprised it can calculate all those nice 3D-worlds so fastly. Thing is, what
is slow for us, is the input/output. Not the actual calculation.

The problem lays again, as Robert has so often put it, around datatypes. Or
more generaly, how do order, maintain our information ? How does the human
database work. It makes its own indexes, and searches for relationships
between data. And like in a database, you could order all ice-creams on
taste, or on color, or on brand.

In other words: you can have different perspectives on the same thing. This
is essenstial. The human brain uses the perceiver-room for this. A room yet
not emulated in any language.

Flow-charts also have this problem. One of the advances of routines is
re-usability. How do you do that with flow-charts ? The big-picture of an
algorithm can't even be 3-Dimensional, not to mention 2-Dimensional, its
multi-dimensional. A flow-chart is as teacher-room like as a language could
be. But its an improvement. Considering a program in text form is
1-Dimensional. (think about it, it is)

(yes, I know about the 2D-text based programming languages, they are quite
interesting, forget the name though.)

What was said about generations the first time was correct (1: machine code
2: formatted code (asm) 3: functional code 4: problem-oriented)

Problem-oriented, well many languages have (unrightfully) claimed it to be.
They are not. And though I speak high of Euphoria, it is completely *not*
4th-generation-like. The closest match to a 4-th generation programming
language is Modula. But, basicallly, it simply applies the 'nature laws' of
functional programming upon the problem. The solution, simply depends on
your precision of explaining the problem, thereby giving away the solution.
Think about it, how do we create an algorithm from a problem ? We try to
describe the problem as precizely and detailed as we can to ourselves other
persons will rather sum up some examples input and outputs and see what
procces is needed to accomplish that. (any of the two methods sound familiar
?? blink A person consious in his teacher room will be aware of the first
trick to force perceiver-like though and persons consious in their perceiver
room, will use the second trick to force teacher-like thought.

And yes, on a visual diagram you can 'emulate' all rooms. The thing is, Im
looking for a programming language to do so. You could even write functions
for Euphoria, really. Difficult though, we would be talking robots here.
(Euphoria does have a nice performance rate compared to other languages used
for this..)

But how exactly do the perceiver room and teacher room (the rooms used for
abstract thinking) differ and work together ? In the teacher room, every
'fact' gets a fixed position, or preferbly gets removed, by combing a bunch
of facts into a rule, a theory. However, in a perceiver room nothing has a
fixed position. Every fact, has a bunch of 'lines'/'links' to other facts. A
fact for a perceiver is always relative to another 'fact'. Repeat my last
sentence for yourself. Isnt this context-sensitive thinking ? Problem with
perceivers is they tend to expend the biggest scope to apply on these
relationships, and then start storing exceptions or adjust the conclusion
when new information is achieved. Some one consious in their perceiver room
(like I am) is tend to be very fanatic about what he sees as 'truth',
forgetting the actual scope that comes together with the
conclusion/rule/theory. On the other hand, it is far less manipulative as
the teacher room can be. A teacher is sensitive for order. You tell him fact
'A' and fact 'B' and he will make a rule/theory to eliminate those facts
(thinking he can regenerate them at any time using the rule/theory).
However, whenever fact 'C' comes in, which proves the rule is wrong, then he
will twist, manipulate, and try to find a way to fit fact 'C' into his set
of rules/theories.  And if this is impossible without changing a rule, the
rule _will_ be changed, but also an 'emotion' is created. (one of the two
emotions).

Before I get everybody over me, hey, I think Im consious in my teacher part
and we are not doing that much wish-full thinking..... We all use _all_ 7
rooms, but there is only one room that was first to conclude we could think,
wich then took control, and bossed the other rooms around. It is the room
used for the consious thinking, but both the perceiver room as well as the
teacher room coult not think logically and abstract if not with co-operation
of the other room. (BTW If you wonder what you are, a few typical things:
perceiver-people see all abstract things as a 3-Dimensional picture, while
teacher-people can get so focussed on a thought, a bomb could explode next
to them, and they wouldnt notice. A drain of thoughts on the other hand is
typical for perceivers. They move from subject to subject, forgetting where
they start or where they're heading. And usually cant repeat the thought
afterwards, they forget the routine over the internal lines to say it a bit
more figuratively)

Good analyzing comes from using both brain-parts. Notice the difference in
scope between the two brain parts, a perceiver tries to see the big-picture,
and makes quick conclusions and then keeps adjusting and filling in the
blanks, while a teacher tries to start with the basics, and then expends
more and more, always moving towards a big picture. (a famous
teacher-consious person was for example Einstein). Now consider how we
analyze something, we're switching between the two thinking-patterns.
Getting into detail, getting back to the big picture, into detail again. Try
applying this theory on a moment you had an idea for a new language
suggestion to Robert. The discussion was at times, a mixture between
top-down views and bottom-up views. (top-down: perceiver, bottom-up:
teacher)

Compliment to Robert, for having the most close teacher-room match (perfect
match actually.. so consistent: tree-structures, declare-before-you-use,
atom as only value datatype, etc.), although he might not intended to do so,
even the lack for mutual recursion is a constent at being teacher-like. On
the other hand, this also arguments Jiri's request for real mutal recursion
off course. For me personally, Euphoria is so great, cuz it forces me to
transform my perceiver-thoughts into a teacher's thinking pattern. But I too
wouldnt might mutal recursion, it would make it easier for me, to put my
thoughts into code at many points. (logically)

So, the thing is how would a perceiver like programming language be possible
? Consider defining any object by the scope it applies on:

default_y_jump: y = x + 2 whenever z > 2

Rule: y = x + 2
Scope: z > 2
Name of item: default_y_jump

Now, introduce our first exception:

end_of_screen_delimiter: default_y_jump.z = 0 whenever y = 20

Its just a first guess, and not veyr practical, but I wanted to show you,
how complex such a program can be. On the other hand, its the only language
which is really made for hacks. (exception-handlers.. as 'hacks' usually
are)

But now Ive bored you all enough, let it work into ya mind. You can read
about all the room stuff at:

http://www.freshy.com/theory/index0.htm

Personally, ive used a nity o'tool called 'WebDownloader' to download the
whole site in half a minute. If some one wants I could up it to Irv's site
or email the zip to you, its the whole book online at the other side of that
URL.

Anyways, I just love these kind of discussion, although some might consider
a big mail like this lots of spam, oh well..

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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2. Re: Generation, visual diagrams, flow-charts, Mutal recursion

This message is in MIME format. Since your mail reader does not understand
this format, some or all of this message may not be legible.

------ =_NextPart_001_01BDBFCB.3CC8FA74

Ralf wrote:

> First of all, notice that intellegence in the human brain is
> nothing more than being able to handle a complex database.
> Seeing how some 'data' relate, and index it accordingly.

if you belive that, i've got some *prime* real estate you'd be
interested in. the next thing i expect to hear is the brain is like a
'huge telephone switchboard'...

*sigh*

i should know better than to take the bait, but ralf just keeps
reattaching the 'kick me' sign...

> In other words: you can have different perspectives on the
> same thing. This is essenstial. The human brain uses the
> perceiver-room for this. A room yet not emulated in any language.

with ralf's new hammer, and everything looks like a 'room'. i think he
was a little too impressed with the nifty graphics at the top of the web
page, and didn't read the material critically (arguments against the
homunculus-inhabited phrenologically-inspired "rooms" theory sent via
private e-mail).

why not look at fuzzy logic, which at least offers a theory with utility
for ai programmers?

> (yes, I know about the 2D-text based programming languages, they
> are quite interesting, forget the name though.)

perhaps 'prograph'?

> default_y_jump: y = x + 2 whenever z > 2

take a look at marvin minsky's ai work with frames, in the computer
science section of the library, under 'ancient history'.

> You can read about all the room stuff at...

this is the third or fourth plug for a pseudo-scientific theory that has
*nothing* to do with programming.

-- David (I should know better) Cuny

------ =_NextPart_001_01BDBFCB.3CC8FA74
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
charset=3Dus-ascii">
<META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version =
5.5.1960.3">
<TITLE>RE: Generation, visual diagrams, flow-charts, Mutal =
recursion</TITLE>
</HEAD>
<BODY>

<P><FONT SIZE=3D2>Ralf wrote:</FONT>
</P>

<P><FONT SIZE=3D2>&gt; First of all, notice that intellegence in the =
human brain is </FONT>
<BR><FONT SIZE=3D2>&gt; nothing more than being able to handle a =
complex database. </FONT>
<BR><FONT SIZE=3D2>&gt; Seeing how some 'data' relate, and index it =
accordingly.</FONT>
</P>

<P><FONT SIZE=3D2>if you belive that, i've got some *prime* real estate =
you'd be interested in. the next thing i expect to hear is the brain is =
like a 'huge telephone switchboard'...</FONT></P>

<P><FONT SIZE=3D2>*sigh*</FONT>
</P>

<P><FONT SIZE=3D2>i should know better than to take the bait, but ralf =
just keeps reattaching the 'kick me' sign...</FONT>
</P>

<P><FONT SIZE=3D2>&gt; In other words: you can have different =
perspectives on the </FONT>
<BR><FONT SIZE=3D2>&gt; same thing. This is essenstial. The human brain =
uses the </FONT>
<BR><FONT SIZE=3D2>&gt; perceiver-room for this. A room yet not =
emulated in any language.</FONT>
</P>

<P><FONT SIZE=3D2>with ralf's new hammer, and everything looks like a =
'room'. i think he was a little too impressed with the nifty graphics =
at the top of the web page, and didn't read the material critically =
(arguments against the homunculus-inhabited phrenologically-inspired =
&quot;rooms&quot; theory sent via private e-mail).</FONT></P>

<P><FONT SIZE=3D2>why not look at fuzzy logic, which at least offers a =
theory with utility for ai programmers?</FONT>
</P>

<P><FONT SIZE=3D2>&gt; (yes, I know about the 2D-text based programming =
languages, they </FONT>
<BR><FONT SIZE=3D2>&gt; are quite interesting, forget the name =
though.)</FONT>
</P>

<P><FONT SIZE=3D2>perhaps 'prograph'?</FONT>
</P>

<P><FONT SIZE=3D2>&gt; default_y_jump: y =3D x + 2 whenever z &gt; =
2</FONT>
</P>

<P><FONT SIZE=3D2>take a look at marvin minsky's ai work with frames, =
in the computer science section of the library, under 'ancient =
history'.</FONT></P>

<P><FONT SIZE=3D2>&gt; You can read about all the room stuff =
at...</FONT>
</P>

<P><FONT SIZE=3D2>this is the third or fourth plug for a =
pseudo-scientific theory that has *nothing* to do with =
programming.</FONT>
</P>

<P><FONT SIZE=3D2>-- David (I should know better) Cuny</FONT>
</P>

</HTML>
------ =_NextPart_001_01BDBFCB.3CC8FA74--

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3. Re: Generation, visual diagrams, flow-charts, Mutal recursion

Cuny, David wrote:







----------end Cuny, David wrote:

errrrr....
hmmpphhhh....
guess that about sums it up?

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4. Re: Generation, visual diagrams, flow-charts, Mutal recursion

Hawke wrote:

>Cuny, David wrote:
>
>
    (snip)
>----------end Cuny, David wrote:
>
>errrrr....
>hmmpphhhh....
>guess that about sums it up?

If it's the e-mail that I think it was, it's just as well that it arrived
that way.

A new feature of my server seems to be automatic translation outgoing -mail
into HTML. Grrr... It is being looked into. In the mean time, I will stop
using that machine for the immediate future.

Apologies to all (especially Ralf).

-- David Cuny

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5. Re: Generation, visual diagrams, flow-charts, Mutal recursion

>Date:         Tue, 4 Aug 1998 10:16:31 -0700
>Reply-To:     Euphoria Programming for MS-DOS
<EUPHORIA at LISTSERV.MUOHIO.EDU>
>From:         "Cuny, David" <David.Cuny at DSS.CA.GOV>
>Subject:      Re: Generation, visual diagrams, flow-charts, Mutal
recursion
>To:           EUPHORIA at LISTSERV.MUOHIO.EDU
>

David... it happend again... WAH! :)

- "LEVIATHAN"

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