1. Neural networks
- Posted by Tor Bernhard Gausen <tor.gausen at C2I.NET> Feb 18, 1999
- 488 views
Greg P. Wrote: <snip> > Students and professors at some university are using a genetic algorithm > to create a new, useful, programming language. Then, the computer, > using a neural network, would teach itself the language, and write an > improved genetic algorithm, to create an improved language, and an > improved neural net. > Which is scary. On the contrary, I think it's a wonderful thought ! This reminds me of when I was a child. I had this idea: If I could jump a little bit up in the air, and then while still in the air, perform another jump right away, I might be able to get higher and higher up until finally I would fly ! As you can see, I was not a very bright child I don't think the idea you mentioned would work, though, not in a long while anyway. At any point, a human being would be able to work out a much better improvement of the language algorithm than the neural network in question. This of course due to the fact that our own NNs are far more powerful than what can be made with artificial means, and probably will be for another 50 years at least. But then, that's just MHO, and I'm still not very bright, so you may be right anyway... BTW: A month ago I asked whether anyone on the list was interested in, or was working with artificial neural networks, but I got no feedback. I'm trying to make some general Euphoria functions for a network with some kind of backpropagation in E. I'd still like to know whether anyone else is doing the same thing, or perhaps already has completed some functions. Regards, Tor Bernhard Gausen
2. Re: Neural networks
- Posted by Roderick Jackson <rjackson at CSIWEB.COM> Feb 18, 1999
- 485 views
YES! I'm definitely interested! I've done only scant research into the = subject though, and still don't quite understand the algorithms = (although I do understand the concept.) If anyone has any information or = work in the area, a posting to the list would be appreciated. Hmmm, this reminds me; years back I toyed around with genetic = algorithms. Has anyone done anything in Euphoria in this area? Perhaps = I'll try to recall my primitive "gene program" and rewrite it in = Euphoria. I think with the language's built-in simplicity (Lisp-like in = many ways) there could be some fantastic potential here... Rod Jackson ---------- From: Tor Bernhard Gausen[SMTP:tor.gausen at C2I.NET] Sent: Thursday, February 18, 1999 5:09 AM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Neural networks Greg P. Wrote: <snip> > Students and professors at some university are using a genetic = algorithm > to create a new, useful, programming language. Then, the computer, > using a neural network, would teach itself the language, and write an > improved genetic algorithm, to create an improved language, and an > improved neural net. > Which is scary. On the contrary, I think it's a wonderful thought ! [...] BTW: A month ago I asked whether anyone on the list was interested in, or was working with artificial neural networks, but I got no feedback. I'm trying to make some general Euphoria functions for a network with some kind of backpropagation in E. I'd still like to know whether anyone else is doing the same thing, or perhaps already has completed some functions. Regards, Tor Bernhard Gausen
3. Re: Neural networks
- Posted by Jeffrey Fielding <JJProg at CYBERBURY.NET> Feb 18, 1999
- 489 views
> YES! I'm definitely interested! I've done only scant research into the subject > though, and still don't quite understand the algorithms (although I do understand > the concept.) If anyone has any information or work in the area, a posting to the > list would be appreciated. I am also very interested in artificial intelligence. I don't know very much about it yet, but I have a book on it and I would really like to create artificially intelligent programs. > Hmmm, this reminds me; years back I toyed around with genetic algorithms. Has > anyone done anything in Euphoria in this area? Perhaps I'll try to recall my > primitive "gene program" and rewrite it in Euphoria. I think with the language's > built-in simplicity (Lisp-like in many ways) there could be some fantastic > potential here... Actually, I wrote a program in Euphoria to simulate natural selection in peppered moths for my science fair project (which won 1st place in my grade). If anyone is interrested, tell me and I'll rewrite it into a genetic library. -- Jeffrey Fielding JJProg at cyberbury.net http://members.tripod.com/~JJProg/
4. Re: Neural networks
- Posted by Roderick Jackson <rjackson at CSIWEB.COM> Feb 18, 1999
- 468 views
Not only would I be interested, I might even contribute. Perhaps the community could eventually write a collection of AI = libraries for Euphoria? Now THAT would be nice! Rod Jackson ---------- From: Jeffrey Fielding[SMTP:JJProg at CYBERBURY.NET] Sent: Thursday, February 18, 1999 12:21 PM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Re: Neural networks > YES! I'm definitely interested! I've done only scant research into the = subject though, and still don't quite understand the algorithms = (although I do understand the concept.) If anyone has any information or = work in the area, a posting to the list would be appreciated. I am also very interested in artificial intelligence. I don't know very = much about it yet, but I have a book on it and I would really like to = create artificially intelligent programs. > Hmmm, this reminds me; years back I toyed around with genetic = algorithms. Has anyone done anything in Euphoria in this area? Perhaps = I'll try to recall my primitive "gene program" and rewrite it in = Euphoria. I think with the language's built-in simplicity (Lisp-like in = many ways) there could be some fantastic potential here... Actually, I wrote a program in Euphoria to simulate natural selection in = peppered moths for my science fair project (which won 1st place in my = grade). If anyone is interrested, tell me and I'll rewrite it into a = genetic library. -- Jeffrey Fielding JJProg at cyberbury.net http://members.tripod.com/~JJProg/
5. Re: Neural networks
- Posted by Jeffrey Fielding <JJProg at CYBERBURY.NET> Feb 18, 1999
- 482 views
Here is my first version of the genetics library. It is very simple, actually. There are some bugs in it though, so if you could help figure them out, that would be really great. Also, I'll probably post my science fair research on my website sometime soon, but I'm not sure when (I'm going to the state competition and I don't know whether I should post my research until then... I'll ask my teachers when I get back to school). Basically, I wrote a program to simulate natural selection in Peppered Moths (there was a famous study done in England about these, but I won't explain it all here. You should be able to find it by searching the Internet). -- Genetics library by Jeffrey Fielding (JJProg at cyberbury.net) -- version 0.1 alpha -- Allows programs to use genetic algorithms to adapt -- Please send me your questions, comments, and suggestions global constant GENES = 1, INVERSE_FITNESS = 2 global function evolve(sequence lifeforms, integer mutate, integer inverseFitness, integer n) object k for i = 1 to length(lifeforms) do lifeforms[i][INVERSE_FITNESS] = call_func(inverseFitness,{lifeforms[i]}) end for for i = 1 to n do k = {} for j = 1 to length(lifeforms) do k = k & repeat(j,lifeforms[j][INVERSE_FITNESS]) end for k = k[rand(length(k))] lifeforms[k][GENES] = call_func(mutate,{lifeforms[rand(length(lifeforms))]}) lifeforms[k][INVERSE_FITNESS] = call_func(inverseFitness,{lifeforms[k]}) end for return lifeforms end function -- All the rest of this code is a test. It creates a group of 1-gened things with the gene ranging from 0 to 9. -- They should adapt to 5. sequence l l = repeat(0,80) for i = 1 to 80 do l[i] = {rand(10)-1,0} end for function m(sequence l) l[1] += rand(3)-2 return l end function function inv(sequence l) if l[1] < 5 then return 5-l[1] else return l[1]-5 end if end function while get_key() = -1 do l = evolve(l,routine_id("m"),routine_id("inv"),1) position(1,1) for i = 1 to 80 do printf(1,"%d",l[i][1]) end for end while -- Jeffrey Fielding JJProg at cyberbury.net http://members.tripod.com/~JJProg/
6. Re: Neural networks
- Posted by Grape Vine <chat_town at HOTMAIL.COM> Feb 18, 1999
- 468 views
There is some guy(i forgot his name) woking on making NN's with hardware...he has taken 3 transitors and did more then someone with a few billion...the resion a computer canot truly do NN's is that it is based on nothing more then 1's and 0's ...NN's are not based that way but on a sliding scale...I have looked in to this a little and plan to some more..I have thought about making a emulator that used 32 bit number to represent 0 to 1(on a volt scale) and then make it loop/add/subtract but i dont know just how to do it...might be a good projeact for some one with more time on the subject.... Grape >Greg P. Wrote: ><snip> >> Students and professors at some university are using a genetic algorithm >> to create a new, useful, programming language. Then, the computer, >> using a neural network, would teach itself the language, and write an >> improved genetic algorithm, to create an improved language, and an >> improved neural net. > >> Which is scary. > >On the contrary, I think it's a wonderful thought ! > >This reminds me of when I was a child. I had this idea: If I could >jump a little bit up in the air, and then while still in the air, perform >another jump right away, I might be able to get higher and higher >up until finally I would fly ! > >As you can see, I was not a very bright child > >I don't think the idea you mentioned would work, though, not in a >long while anyway. At any point, a human being would be able to >work out a much better improvement of the language algorithm than >the neural network in question. This of course due to the fact that >our own NNs are far more powerful than what can be made with >artificial means, and probably will be for another 50 years at least. > >But then, that's just MHO, and I'm still not very bright, so you may >be right anyway... > > >BTW: A month ago I asked whether anyone on the list was >interested in, or was working with artificial neural networks, >but I got no feedback. I'm trying to make some general Euphoria >functions for a network with some kind of backpropagation in E. > >I'd still like to know whether anyone else is doing the same >thing, or perhaps already has completed some functions. > > >Regards, > >Tor Bernhard Gausen ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
7. Re: Neural networks
- Posted by Daniel Berstein <daber at PAIR.COM> Feb 18, 1999
- 464 views
At 07:09 AM 18-02-1999 , you wrote: >This reminds me of when I was a child. I had this idea: If I could >jump a little bit up in the air, and then while still in the air, perform >another jump right away, I might be able to get higher and higher >up until finally I would fly ! Wow! When I was child I frequently dreamt that I did that. Regards, Daniel Berstein daber at pair.com
8. Re: Neural networks
- Posted by MilesDaniel <handmade at CITILINK.COM> Feb 18, 1999
- 473 views
So did I, Up 20 feet and loose 10 feet before initiating another flap of the arms. Then up another 20 feet. Pretty soon I was way up in the clouds looking down. Then I would tip forward and glide and swoop and just enjoy the ride. :) true. -Somebody- At 05:14 PM 2/18/99 -0400, you wrote: >At 07:09 AM 18-02-1999 , you wrote: > >>This reminds me of when I was a child. I had this idea: If I could >>jump a little bit up in the air, and then while still in the air, perform >>another jump right away, I might be able to get higher and higher >>up until finally I would fly ! > >Wow! When I was child I frequently dreamt that I did that. > > >Regards, > Daniel Berstein > daber at pair.com > >
9. Re: Neural networks
- Posted by Greg Phillips <i.shoot at REDNECKS.COM> Feb 18, 1999
- 482 views
Yes!!! I've been doing a lot of reading on genetic algoritms, neural networks, aLife, etc... over the past couple of months, as that's where my main interest lies. I was thinking today, about going home, and writing an email to the list about NN, AI, and whatnot, and to see if anyone's interested. I think Euphoria is well suited to this kind of thing, not so much as say, Prolog, or Lisp, of course, but moreso than C\C++. Just recently, I've done some experimentations in Eu simple AI, and some *very* tentative steps into simple NN's. As soon as I have anything worthwhile, I'll post it, and I encourage others to do so as well, as any of that can be used for any number of things (games, for fun, scientific research, whatever). Anyways, I'm glad someone got to the topic of AI, if only a few hours before I would have =) Greg P.S~ Just a thought...wouldn't that make a neat kind of tutorial to help a beginner learn Euphoria? Perhaps just a simple little game, where there are two pixels on the screen, one which you control, and another, controlled by the computer, that uses very simple AI to react to your movements? I think that if a beginner were to spend a week with a tutorial like that, and have a nice little program at the end, with the ability to say: "Hey, I just learned some of the basics of artificial intelligence, while learning a new language", Eu's popularity would gain a little ground. Even C had to start by gaining a little ground at a time =) -- Greg Phillips i.shoot at rednecks.com http://euphoria.server101.com -- Useless fact of the day: The average person makes about 1,140 telephone calls each year
10. Re: Neural networks
- Posted by Liquid-Nitrogen Software <nitrogen_069 at HOTMAIL.COM> Feb 18, 1999
- 464 views
Here is a simple natural selection program I made last week. It's a text based display. It shows the evolution of a group of organisms. The organisms each have a string of dna. when 2 organisms reproduce random pieces are selected from each parent to form the dna for the offspring. dna values of {0,0} will produce weak statistics, values of {1,0} or {0,1} will produce moderate statistics, and {1,1} will produce high statistics. At birth the dna is used to calculate the organisms beginning health and it's natural ability to collect food. Each day the organisms will collect food from the food source, which accumulates each day. The higher their ability to collect food, the more food they will collect. If an organism doesn't collect enough food to feed itself it will loose health. If there is not enough food in the food source for all organisms, then the organisms will limit how much food they will collect so that the colony has a better chance to survive. organisms can only reproduce with organisms of the same generation. There can only be 3 generations alive at one time. this is to prevent over population. Organisms highlighted purple have just mated. Organisms highlighted red are dead. Organisms highlighted green means that it's the last surviving of it's generation and will lose 1 health per day due to old age, to make way for new generations. reproducing requires that both parents be above a certain age and uses up some of the parents food. reproducing also causes the loss of some health. The age and food requirement becomes higher as the generations increase. You will notice that even though the offspring are produced by random combinations of their parents, higher generations will be born with superrior stats than the begining organisms. I hope I didn't miss anything out. If you have any comments or questions just e-mail me. --------------------------------------------------------- --Begin Code --Dna.e --Liquid-Nitrogen Software 1999 --------------------------------------------------------- include graphics.e include machine.e object junk tick_rate(100) integer ROWS if text_rows(50) != 50 then puts(1,"Couldn't set 50 text rows, must use 25.\nPress any key.") while get_key() != -1 do end while while get_key() = -1 do end while ROWS = 20 else ROWS = 45 end if cursor(NO_CURSOR) integer max_age, number_dead, food, food_growth, days, dpy, als, total_org_days, max_gen, min_gen sequence max_age_tag max_age = 0 max_age_tag = " " number_dead = 0 food = 2000 food_growth = 20 days = 0 --days passed since start. dpy = -1 --deaths per year als = 0 --average lifespan total_org_days = 0 --combined days lived total max_gen = 1 min_gen = -1 sequence orgs, reproduced, old orgs = {} reproduced = {} old = {} --dna = {health,health,health,health, fcol,fcol,fcol} -- (1) (2) (3) (4) (5) (6) (7) --org = {age, health, food, food_collect, dna, tag, generation} --current dna structure: -- 001..020 health -- 021..060 food collection constant vowels = "AEIOU" function create_org(sequence dna, integer g) sequence org g += 1 org = {0,0,90 + (g*10),0,dna, rand({26,26,26,26})+'@', g} if g > max_gen then max_gen = g min_gen = g-2 end if org[6][rand(4)] = vowels[rand(5)] for i = 1 to 20 do if compare(dna[i],{0,0})=0 then org[2] += 5 elsif compare(dna[i],{1,1})=0 then org[2] += 20 else org[2] += 10 end if end for for i = 21 to 60 do if compare(dna[i],{0,0})=0 then org[4] += 0 elsif compare(dna[i],{1,1})=0 then org[4] += 2 else org[4] += 1 end if end for if org[4] = 0 then org[4] = 1 end if return org end function function mix_dna(sequence g1, sequence g2) sequence g3 g3 = g1 for i = 1 to length(g1) do if rand(50) = 1 then g3[i][1] = rand(2)-1 else if rand(2) = 1 then g3[i][1] = g1[i][1] else g3[i][1] = g2[i][1] end if end if if rand(50) = 1 then g3[i][2] = rand(2)-1 else if rand(2) = 1 then g3[i][2] = g1[i][2] else g3[i][2] = g2[i][2] end if end if end for return g3 end function procedure do_day() sequence temp, new integer food_limit, food_get, eater, rok days += 1 food += rand((food_growth + max_gen)*15) if rand(20) = 1 then food += rand((food_growth + max_gen)*30) elsif rand(30) = 1 then food += rand((food_growth + max_gen) * 100) end if if rand(10) = 1 then food_growth += (rand(5)-3) if food_growth < 10 then food_growth = 10 elsif food_growth > 30 then food_growth = 30 end if end if temp = {} new = {} reproduced = {} old = {} for i = 1 to length(orgs) do orgs[i][1] += 1 if orgs[i][2] > 0 then temp = append(temp,orgs[i]) else if orgs[i][1] > max_age then max_age = orgs[i][1] max_age_tag = orgs[i][6] end if number_dead += 1 total_org_days += orgs[i][1] food += orgs[i][1] food += orgs[i][3] end if end for orgs = temp if length(orgs) > 0 then food_limit = floor(food/length(orgs))+1 end if for i = 1 to length(orgs) do --collect food food_get = rand(orgs[i][4]) if food_get > food_limit then food_get = food_limit end if if food >= food_get then orgs[i][3] += food_get food -= food_get else orgs[i][3] += food food = 0 end if --eat food eater = 10 + floor(max_gen/4) if eater > 60 then eater = 60 end if orgs[i][3] -= rand(eater) if orgs[i][3] < 0 then orgs[i][2] += orgs[i][3] if orgs[i][2] < 0 then orgs[i][2] = 0 end if if orgs[i][3] < 0 then orgs[i][3] = 0 end if end if --old_age rok = 0 for x = 1 to length(orgs) do if i != x then if orgs[x][7] <= orgs[i][7] then rok = 1 end if end if end for if rok = 0 then orgs[i][2] -= 1 old = append(old,orgs[i][6]) end if --reproduce if orgs[i][2] > 0 and orgs[i][1] > (orgs[i][7]*30)+20 and orgs[i][3] > 45 + (orgs[i][7]*5) then rok = 1 for x = 1 to length(orgs) do if x != i then if orgs[x][7] <= min_gen then rok = 0 end if end if end for if rok = 1 or orgs[i][7] <= min_gen then for x = 1 to length(orgs) do if x != i then if orgs[i][7] = orgs[x][7] then if orgs[x][2] > 0 and orgs[x][1] > (orgs[x][7]*30)+20 and orgs[x][3] > 45 + (orgs[x][7]*5) then orgs[i][3] -= 45 + (orgs[i][7]*5) orgs[x][3] -= 45 + (orgs[x][7]*5) orgs[i][2] -= (rand(10)+10) orgs[x][2] -= (rand(10)+10) reproduced = append(reproduced, orgs[i][6]) reproduced = append(reproduced, orgs[x][6]) new = append(new, create_org(mix_dna(orgs[i][5],orgs[x][5]), orgs[i][7])) exit end if end if end if end for end if if orgs[i][2] < 0 then orgs[i][2] = 0 end if if orgs[i][3] < 0 then orgs[i][3] = 0 end if end if end for for i = 1 to length(new) do orgs = append(orgs,new[i]) end for end procedure for i = 1 to 15 do junk = rand(repeat({2,2},60))-1 for x = 1 to length(junk) do junk[x][1] = junk[x][1] * (junk[x][2] = 0) end for for x = 1 to 80 do junk[rand(60)][rand(2)] = 0 end for --? junk orgs = append(orgs, create_org(junk, 0)) end for --integer max_age, number_dead, food, food_growth, days --sequence max_age_tag --org = {age, health, food, food_collect, dna, tag, generation} integer disp_wait, wait_max disp_wait = 1 wait_max = 1 integer key, max_disp atom tim key = -1 while 1 do tim = time() key = get_key() if key = 27 and length(orgs) = 0 then exit end if if key = 27 then orgs = {} end if do_day() disp_wait += 1 if disp_wait > wait_max then disp_wait = 1 position(1,1) mem_set(#B8000,0,160) text_color(7) printf(1,"Days:%6d, Food:%5d, Food-Growth:%3d, Years:%4d.\n",{days,food,food_growth*15,floor(days/356)}) printf(1,"Most-Days-Lived: %s:%6d, Number-Dead:%5d. Number-Of-Generations:%d.",{max_age_tag,max_age,number_dead,max_gen}) puts(1,"\n\n") --printf(1,"\n%d \n",min_gen) max_disp = length(orgs) if max_disp > ROWS then max_disp = ROWS end if --org = {age, health, food, food_value, food_collect, dna, tag, generation} for i = 1 to 47 do mem_set(#B8000 + (i+2)*160, 0, 160) if i <= max_disp then if find(orgs[i][6],reproduced) then text_color(5) elsif orgs[i][2] = 0 then text_color(4) elsif find(orgs[i][6],old) then text_color(2) else text_color(7) end if printf(1,"Gen:%3d Name:%s. Age:%5d. Health:%3d. Food:%5d, Food-Find:%2d.\n",{orgs[i][7],orgs[i][6],orgs[i][1],orgs[i][2],orgs[i][3],orgs[i][4]}) end if end for if length(orgs) = 0 then puts(1,"All Organisms Have Died.\n") if dpy = -1 then dpy = floor(number_dead / (days/365)) if number_dead = 0 then als = 0 else als = floor(total_org_days / number_dead) end if end if if dpy > -1 then printf(1,"Average-Deaths-Per-Year:%4d.\n",dpy) printf(1,"Average-Life-Span:%6d days.\n",als) end if end if end if --Comment these next 2 lines out so you can see what happens over a longer period of time. while time() - tim < .3 do --Waiting... end while end while ------------ --End Code-- ------------
11. Re: Neural networks
- Posted by Bernie Ryan <bwryan at PCOM.NET> Feb 18, 1999
- 481 views
- Last edited Feb 19, 1999
Sounds like guys were in a state of euphoria when you were young and flying. Bernie :)
12. Re: Neural networks
- Posted by "Boehme, Gabriel" <gboehme at MUSICLAND.COM> Feb 18, 1999
- 485 views
- Last edited Feb 19, 1999
Doing AI with Eu sounds like fun. In fact, I tried doing some rudimentary AI stuff with the old 3D Tic-Tac-Toe game -- getting the computer to "learn" from its previous moves -- but I never got anywhere with it, as I don't really know a whole lot about AI. Besides, I don't need to make TTT.EX any smarter -- it already beats the pants off me without any trouble! I just wanted the satisfaction of creating my *own* routines that would wipe the floor with the existing TTT.EX routines. > I'm interested in learning more about AI. If anyone knows about it -- and can explain it to someone else who doesn't really know much about it :) -- either e-mail me privately, or maybe e-mail the list, as it seems like there are quite a few people here interested in this AI stuff. Thanks, Gabriel Boehme
13. Re: Neural networks
- Posted by MilesDaniel <handmade at CITILINK.COM> Feb 18, 1999
- 486 views
- Last edited Feb 19, 1999
You do not say, but seem to suggest, that there is in life a law of evolution that allows random combinations to produce superior organisms. I do not see this program as proof of that. The variables that are minipulated in this program are obviously geared toward success. Random is random. It leads to nothing more than randomness. A true scientist would tell you that there is no proof for evolution. There has never been transitional forms of species found. A true scientist would tell you that is takes more faith to believe in evolution that to believe we were created by God. We were, you know! I compliment you on coding this program. It seems to run good. Next? -Somebody- At 06:38 PM 2/18/99 -0500, you wrote: >Here is a simple natural selection program I made last week. >It's a text based display. >It shows the evolution of a group of organisms. >The organisms each have a string of dna. when 2 organisms reproduce >random pieces are selected from each parent to form the dna for the >offspring. dna values of {0,0} will produce weak statistics, >values of {1,0} or {0,1} will produce moderate statistics, >and {1,1} will produce high statistics. At birth the dna is used to >calculate the organisms beginning health and it's natural ability to >collect food. Each day the organisms will collect food from the food >source, which accumulates each day. The higher their ability to collect >food, the more food they will collect. If an organism doesn't collect >enough food to feed itself it will loose health. If there is not enough >food in the food source for all organisms, then the organisms will limit >how much food they will collect so that the colony has a better chance to >survive. organisms can only reproduce with organisms of the same >generation. There can only be 3 generations alive at one time. this is to >prevent over population. >Organisms highlighted purple have just mated. >Organisms highlighted red are dead. >Organisms highlighted green means that it's the last surviving of it's >generation and will lose 1 health per day due to old age, to make way for >new generations. > >reproducing requires that both parents be above a certain age and uses >up some of the parents food. reproducing also causes the loss of some >health. The age and food requirement becomes higher as the generations >increase. > >You will notice that even though the offspring are produced by random >combinations of their parents, higher generations will be born with >superrior stats than the begining organisms. > >I hope I didn't miss anything out. If you have any comments or questions >just e-mail me. > >--------------------------------------------------------- >--Begin Code >--Dna.e >--Liquid-Nitrogen Software 1999 >--------------------------------------------------------- > >include graphics.e >include machine.e > >object junk > >tick_rate(100) >integer ROWS >if text_rows(50) != 50 then > puts(1,"Couldn't set 50 text rows, must use 25.\nPress any key.") > while get_key() != -1 do end while > while get_key() = -1 do end while > ROWS = 20 >else > ROWS = 45 >end if >cursor(NO_CURSOR) > >integer max_age, number_dead, food, food_growth, days, dpy, als, total_org_days, max_gen, min_gen >sequence max_age_tag >max_age = 0 >max_age_tag = " " >number_dead = 0 >food = 2000 >food_growth = 20 >days = 0 --days passed since start. >dpy = -1 --deaths per year >als = 0 --average lifespan >total_org_days = 0 --combined days lived total >max_gen = 1 >min_gen = -1 > >sequence orgs, reproduced, old > >orgs = {} >reproduced = {} >old = {} > >--dna = {health,health,health,health, fcol,fcol,fcol} >-- (1) (2) (3) (4) (5) (6) (7) >--org = {age, health, food, food_collect, dna, tag, generation} > >--current dna structure: > -- 001..020 health > -- 021..060 food collection > >constant vowels = "AEIOU" >function create_org(sequence dna, integer g) >sequence org > g += 1 > org = {0,0,90 + (g*10),0,dna, rand({26,26,26,26})+'@', g} > if g > max_gen then > max_gen = g > min_gen = g-2 > end if > org[6][rand(4)] = vowels[rand(5)] > for i = 1 to 20 do > if compare(dna[i],{0,0})=0 then > org[2] += 5 > elsif compare(dna[i],{1,1})=0 then > org[2] += 20 > else > org[2] += 10 > end if > end for > for i = 21 to 60 do > if compare(dna[i],{0,0})=0 then > org[4] += 0 > elsif compare(dna[i],{1,1})=0 then > org[4] += 2 > else > org[4] += 1 > end if > end for > if org[4] = 0 then > org[4] = 1 > end if > return org >end function > >function mix_dna(sequence g1, sequence g2) >sequence g3 > g3 = g1 > for i = 1 to length(g1) do > if rand(50) = 1 then > g3[i][1] = rand(2)-1 > else > if rand(2) = 1 then > g3[i][1] = g1[i][1] > else > g3[i][1] = g2[i][1] > end if > end if > if rand(50) = 1 then > g3[i][2] = rand(2)-1 > else > if rand(2) = 1 then > g3[i][2] = g1[i][2] > else > g3[i][2] = g2[i][2] > end if > end if > end for > return g3 >end function > >procedure do_day() >sequence temp, new >integer food_limit, food_get, eater, rok > days += 1 > food += rand((food_growth + max_gen)*15) > if rand(20) = 1 then > food += rand((food_growth + max_gen)*30) > elsif rand(30) = 1 then > food += rand((food_growth + max_gen) * 100) > end if > if rand(10) = 1 then > food_growth += (rand(5)-3) > if food_growth < 10 then > food_growth = 10 > elsif food_growth > 30 then > food_growth = 30 > end if > end if > > temp = {} > new = {} > reproduced = {} > old = {} > for i = 1 to length(orgs) do > orgs[i][1] += 1 > if orgs[i][2] > 0 then > temp = append(temp,orgs[i]) > else > if orgs[i][1] > max_age then > max_age = orgs[i][1] > max_age_tag = orgs[i][6] > end if > number_dead += 1 > total_org_days += orgs[i][1] > food += orgs[i][1] > food += orgs[i][3] > end if > end for > orgs = temp > > if length(orgs) > 0 then > food_limit = floor(food/length(orgs))+1 > end if > > for i = 1 to length(orgs) do > --collect food > food_get = rand(orgs[i][4]) > if food_get > food_limit then > food_get = food_limit > end if > if food >= food_get then > orgs[i][3] += food_get > food -= food_get > else > orgs[i][3] += food > food = 0 > end if > --eat food > eater = 10 + floor(max_gen/4) > if eater > 60 then > eater = 60 > end if > orgs[i][3] -= rand(eater) > if orgs[i][3] < 0 then > orgs[i][2] += orgs[i][3] > if orgs[i][2] < 0 then > orgs[i][2] = 0 > end if > if orgs[i][3] < 0 then > orgs[i][3] = 0 > end if > end if > --old_age > rok = 0 > for x = 1 to length(orgs) do > if i != x then > if orgs[x][7] <= orgs[i][7] then > rok = 1 > end if > end if > end for > if rok = 0 then > orgs[i][2] -= 1 > old = append(old,orgs[i][6]) > end if > > --reproduce > if orgs[i][2] > 0 and orgs[i][1] > (orgs[i][7]*30)+20 and orgs[i][3] > 45 + (orgs[i][7]*5) then > rok = 1 > for x = 1 to length(orgs) do > if x != i then > if orgs[x][7] <= min_gen then > rok = 0 > end if > end if > end for > > if rok = 1 or orgs[i][7] <= min_gen then > for x = 1 to length(orgs) do > if x != i then > if orgs[i][7] = orgs[x][7] then > if orgs[x][2] > 0 and orgs[x][1] > (orgs[x][7]*30)+20 and orgs[x][3] > 45 + (orgs[x][7]*5) then > orgs[i][3] -= 45 + (orgs[i][7]*5) > orgs[x][3] -= 45 + (orgs[x][7]*5) > orgs[i][2] -= (rand(10)+10) > orgs[x][2] -= (rand(10)+10) > reproduced = append(reproduced, orgs[i][6]) > reproduced = append(reproduced, orgs[x][6]) > new = append(new, create_org(mix_dna(orgs[i][5],orgs[x][5]), orgs[i][7])) > exit > end if > end if > end if > end for > end if > if orgs[i][2] < 0 then > orgs[i][2] = 0 > end if > if orgs[i][3] < 0 then > orgs[i][3] = 0 > end if > end if > end for > for i = 1 to length(new) do > orgs = append(orgs,new[i]) > end for > >end procedure > >for i = 1 to 15 do > junk = rand(repeat({2,2},60))-1 > for x = 1 to length(junk) do > junk[x][1] = junk[x][1] * (junk[x][2] = 0) > end for > for x = 1 to 80 do > junk[rand(60)][rand(2)] = 0 > end for > --? junk > orgs = append(orgs, create_org(junk, 0)) >end for > >--integer max_age, number_dead, food, food_growth, days >--sequence max_age_tag >--org = {age, health, food, food_collect, dna, tag, generation} > >integer disp_wait, wait_max >disp_wait = 1 >wait_max = 1 > >integer key, max_disp >atom tim >key = -1 >while 1 do > tim = time() > key = get_key() > > if key = 27 and length(orgs) = 0 then > exit > end if > if key = 27 then > orgs = {} > end if > > do_day() > > disp_wait += 1 > if disp_wait > wait_max then > disp_wait = 1 > position(1,1) > mem_set(#B8000,0,160) > text_color(7) > printf(1,"Days:%6d, Food:%5d, Food-Growth:%3d, > printf(1,"Most-Days-Lived: %s:%6d, Number-Dead:%5d. > puts(1,"\n\n") > --printf(1,"\n%d \n",min_gen) > > max_disp = length(orgs) > if max_disp > ROWS then > max_disp = ROWS > end if > > --org = {age, health, food, food_value, food_collect, dna, tag, generation} > for i = 1 to 47 do > mem_set(#B8000 + (i+2)*160, 0, 160) > if i <= max_disp then > if find(orgs[i][6],reproduced) then > text_color(5) > elsif orgs[i][2] = 0 then > text_color(4) > elsif find(orgs[i][6],old) then > text_color(2) > else > text_color(7) > end if > printf(1,"Gen:%3d Name:%s. Age:%5d. Health:%3d. Food:%5d, gs[i][4]}) > end if > end for > if length(orgs) = 0 then > puts(1,"All Organisms Have Died.\n") > if dpy = -1 then > dpy = floor(number_dead / (days/365)) > if number_dead = 0 then > als = 0 > else > als = floor(total_org_days / number_dead) > end if > end if > if dpy > -1 then > printf(1,"Average-Deaths-Per-Year:%4d.\n",dpy) > printf(1,"Average-Life-Span:%6d days.\n",als) > end if > end if > end if > > --Comment these next 2 lines out so you can see what happens over a longer period of time. > while time() - tim < .3 do --Waiting... > end while >end while > >------------ >--End Code-- >------------ > >
14. Re: Neural networks
- Posted by Liquid-Nitrogen Software <nitrogen_069 at HOTMAIL.COM> Feb 18, 1999
- 464 views
- Last edited Feb 19, 1999
The organisms are not totaly random, they are generated by a random combination of their parents. The organisms which have better stats tend to survive longest and therefore have a better chance of reproducing where as the weak ones die early in life and don't have the chance to spread their dna. natural selection i guess, survival of the fittest. -Mark. >You do not say, but seem to suggest, that there is in life a law of >evolution that allows random combinations to produce superior organisms. I >do not see this program as proof of that. The variables that are >minipulated in this program are obviously geared toward success. Random is >random. It leads to nothing more than randomness. A true scientist would >tell you that there is no proof for evolution. There has never been >transitional forms of species found. A true scientist would tell you that >is takes more faith to believe in evolution that to believe we were created >by God. >We were, you know! >I compliment you on coding this program. It seems to run good. >Next?
15. Re: Neural networks
- Posted by Adam Weeden <theskaman at MINDSPRING.COM> Feb 18, 1999
- 467 views
- Last edited Feb 19, 1999
------=_NextPart_000_005B_01BE5B97.FEDF7800 charset="iso-8859-1" >A true scientist would tell you that is takes more faith to believe in >evolution that to believe we were created by God. >We were, you know! >I compliment you on coding this program. It seems to run good. > >Next? > >-Somebody- Excuse me, but this is an uninspired and unrelated comment that doesn't belong on the server, as an agnostic I am offended that you would post this to a list on such a theologically neutral topic. You shoud be ashamed of yourself for stating your opinion of religion as proven fact. Sincerely, Adam Weeden WeedenSoft Technologies ------=_NextPart_000_005B_01BE5B97.FEDF7800 name="Adam W Weeden.vcf"
16. Re: Neural networks
- Posted by Grape Vine <chat_town at HOTMAIL.COM> Feb 19, 1999
- 516 views
>>A true scientist would tell you that is takes more faith to believe in >>evolution that to believe we were created by God. >>We were, you know! >>I compliment you on coding this program. It seems to run good. >> >>Next? >> >>-Somebody- > > >Excuse me, but this is an uninspired and unrelated comment that doesn't >belong on the server, as an agnostic I am offended that you would post this >to a list on such a theologically neutral topic. You shoud be ashamed of >yourself for stating your opinion of religion as proven fact. > >Sincerely, >Adam Weeden >WeedenSoft Technologies > I agree...I probly done it to... Grape ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
17. Re: Neural networks
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Feb 19, 1999
- 466 views
- Last edited Feb 20, 1999
>You do not say, but seem to suggest, that there is in life a law of >evolution that allows random combinations to produce superior organisms. I >do not see this program as proof of that. The variables that are >minipulated in this program are obviously geared toward success. Random is >random. It leads to nothing more than randomness. A true scientist would >tell you that there is no proof for evolution. There has never been >transitional forms of species found. A true scientist would tell you that >is takes more faith to believe in evolution that to believe we were created >by God. >We were, you know! *puke* *puke* you sound like a commercial for cleaning-stuff. And as to this is a rational list, there are only two things we can rationally conclude: - religious opinions are IRRELEVANT to this discussion. - any person claiming to know wether (a/the) God DOES or DOES NOT exists is pretentieus, speculative and problely self-manipulative. A qoute I found somewhere: (some quoutes site, I can lookup the url if anyone wants it, its a pretty funny site) " Trust those who seek the truth. Doubt those who claim to have found it " Ralf
18. Re: Neural networks
- Posted by MilesDaniel <handmade at CITILINK.COM> Feb 19, 1999
- 477 views
"It matters not how many times a man may say "It is not". If it is, it is. -Somebody- At 11:39 PM 2/18/99 -0500, you wrote: >>A true scientist would tell you that is takes more faith to believe in >>evolution that to believe we were created by God. >>We were, you know! >>I compliment you on coding this program. It seems to run good. >> >>Next? >> >>-Somebody- > > >Excuse me, but this is an uninspired and unrelated comment that doesn't >belong on the server, as an agnostic I am offended that you would post this >to a list on such a theologically neutral topic. You shoud be ashamed of >yourself for stating your opinion of religion as proven fact. > >Sincerely, >Adam Weeden >WeedenSoft Technologies > >Attachment Converted: "e:\zipdrive\2handmade\eudora\eudora\attach\Adam W Weeden4.vcf" >
19. Re: Neural networks
- Posted by Roderick Jackson <rjackson at CSIWEB.COM> Feb 19, 1999
- 496 views
Gentlemen... Is there some reason this hasn't progressed to private emails yet? Rod Jackson ---------- From: MilesDaniel[SMTP:handmade at CITILINK.COM] Sent: Friday, February 19, 1999 5:50 PM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Re: Neural networks "It matters not how many times a man may say "It is not". If it is, it is. -Somebody- At 11:39 PM 2/18/99 -0500, you wrote: >>A true scientist would tell you that is takes more faith to believe in >>evolution that to believe we were created by God. >>We were, you know! >>I compliment you on coding this program. It seems to run good. >> >>Next? >> >>-Somebody- > > >Excuse me, but this is an uninspired and unrelated comment that doesn't >belong on the server, as an agnostic I am offended that you would post this >to a list on such a theologically neutral topic. You shoud be ashamed of >yourself for stating your opinion of religion as proven fact. > >Sincerely, >Adam Weeden >WeedenSoft Technologies > >Attachment Converted: "e:\zipdrive\2handmade\eudora\eudora\attach\Adam W Weeden4.vcf" >
20. Re: Neural networks
- Posted by Adam Weeden <theskaman at MINDSPRING.COM> Feb 19, 1999
- 462 views
- Last edited Feb 20, 1999
>Gentlemen... > >Is there some reason this hasn't progressed to private emails yet? > >Rod Jackson It has and has been settled outside of the list. Adam Weeden WeedenSoft Technologies
21. Re: Neural networks
- Posted by Adam Weeden <theskaman at MINDSPRING.COM> Feb 19, 1999
- 469 views
- Last edited Feb 20, 1999
------=_NextPart_000_002A_01BE5C63.173C5460 charset="iso-8859-1" >"It matters not how many times a man may say "It is not". If it is, it is. > >-Somebody- And in turn It matters not how many times a man may say "It is.". If it is not, it is not. Adam Weeden WeedenSoft Technologies ------=_NextPart_000_002A_01BE5C63.173C5460 name="Adam W Weeden.vcf"
22. Re: Neural networks
- Posted by MilesDaniel <handmade at CITILINK.COM> Feb 20, 1999
- 500 views
I just came across this link with shareware Neural network progs. http://www.industry.net/c/mn/_swnet MilesDaniel
23. Re: Neural networks
- Posted by Scott Nimtz <fiberoptik at EARTHLINK.NET> Feb 25, 1999
- 491 views
- Last edited Feb 26, 1999
Adam Weeden wrote: > >A true scientist would tell you that is takes more faith to believe in > >evolution that to believe we were created by God. > >We were, you know! > >I compliment you on coding this program. It seems to run good. > > > >Next? > > > >-Somebody- > > Excuse me, but this is an uninspired and unrelated comment that doesn't > belong on the server, as an agnostic I am offended that you would post this > to a list on such a theologically neutral topic. You shoud be ashamed of > yourself for stating your opinion of religion as proven fact. > > Sincerely, > Adam Weeden > WeedenSoft Technologies > > ------------------------------------------------------------------------ > > Adam W Weeden <theskaman at mindspring.com> > President > WeedenSoft Technologies > > Adam W Weeden > President <theskaman at mindspring.com> > WeedenSoft Technologies > Tampa > FL > Additional Information: > Version 2.1 > Last Name Weeden > First Name Adam > Additional NameW > Label Work Tampa, FL > Revision 19990219T043955Z I agree with "Somebody". I am Christian, but even if you are not, don't judge!
24. Re: Neural networks
- Posted by "Boehme, Gabriel" <gboehme at MUSICLAND.COM> Feb 26, 1999
- 483 views
Sorry about jumping back so far, but this thread *has* recently been referenced, and this quote has really been bugging me lately: Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> wrote: >" Trust those who seek the truth. Doubt those who claim to have found it " How will we ever know if the truth is found? If anyone ever actually *does* find it, should they just sit around, smugly keeping it to themselves? What's the point in seeking it if you're not supposed to actually find it? Why should we doubt anyone who has actually come to a particular conclusion, yet trust those who are incapable of making up their minds? Gabriel Boehme