1. we want structures! or I do anyway...
I think structures would be very nice, making the code look much better
and easier to write.
Call them structures, records or whatever. Just implement them to
Euphoria. (<-- hint to Robert)
I want to be able to do something like:
structure my_3d_points
integer x
integer y
integer z
end
structure my_3d_polygon
sequence poly[4] of my_3d_points --I'd like this kind of syntax
end --fixed-length sequences please..
sequence new_obj[number_of_polygons] of my_3d_polygon
I want native routines built in to Euphoria, no third-party libraries
that forces you to call different routines to create structures, assign
values to the elements and so on. I want to be able to just write:
my_3d_polygon square
square[1].x --for example...
I don't know if this is anything you (Robert) would like to implement,
but I think it would be a great feature.
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