1. RE: Allegro/Mappy problem

>The reason for the machine level error, is cause it's trying to blit, or
draw, outside the parameters of the Assembled Bitmap >Image produced by
Mappy.   Remember to measure properly, if you have a 10x10 map, with tiles
in it that are 16x16 pixels, >you'll ultimately end up with a 160x160 image
of the map.

>EuMario

EuMario, thanks for the reply.

I suspected that was the cause of the error as well but I don't see where it
is happening. The map is 100 x 100 tiles and the tiles are 16 x 16. That is
a 1600 x 1600 pixel map. If I create a 1600 x 1600 virtual bitmap to draw it
too, why would it crash?

Best regards,
David S.




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