1. Re: Comments on game changes
- Posted by Matthew Green <pogowolf at IASTATE.EDU> Jan 24, 1997
- 1217 views
> <SNIP> > I don't think Euphoria can handle a real-time 3d engine with texture > mapping etc. The basic engine isn't that bad. I've seen one written > in basic which ran well although it was a simple plot and fill with > solid colors type of engine and didn't include any texture mapping at > all -- this is where the big problem lies. I can dig up the qbasic > demo if somebody wants to see the code. I didn't write it I just dl'd > it to see how it worked. > > I do believe Euphoria will work well for first-person view 3d games > such as the *old* bardstale games or more recently the SSI Eye of > the Beholder series. I'm working on something like this myself and > it requires a lot less processing. Naturally, it isn't as action > <SNIP> Hello, chuck! I would be very interested in the old Qbasic code for the 3-d engine that you have. But, really I think Euphoria CAN do a real-time 3-D engine. It's a project that I'm currently working on... thanks for your time! --- /) \ /\ / /ogo \/ \/olf *************************************************************************** * * * E-mail:pogowolf at iastate.edu * *HomePage:http://www.public.iastate.edu/~pogowolf/homepage.html * * * *You can learn alot about a person by the news groups they subscribe too!!* ***************************************************************************