1. Re: Comments on game changes

>I don't think Euphoria can handle a real-time 3d engine with texture
>mapping etc. The basic engine isn't that bad. I've seen one written
>in basic which ran well although it was a simple plot and fill with
>solid colors type of engine and didn't include any texture mapping at
>all -- this is where the big problem lies. I can dig up the qbasic
>demo if somebody wants to see the code. I didn't write it I just dl'd
>it to see how it worked.
>
I'd love a copy of it.
When ever you get the time could you send it to:
Michael.cripps at Juno.com


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/\   Warrior                                                        \
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