1. Re: Comments on game changes
- Posted by Michael Cripps <michael.cripps at JUNO.COM> Jan 24, 1997
- 1086 views
>I don't think Euphoria can handle a real-time 3d engine with texture >mapping etc. The basic engine isn't that bad. I've seen one written >in basic which ran well although it was a simple plot and fill with >solid colors type of engine and didn't include any texture mapping at >all -- this is where the big problem lies. I can dig up the qbasic >demo if somebody wants to see the code. I didn't write it I just dl'd >it to see how it worked. > I'd love a copy of it. When ever you get the time could you send it to: Michael.cripps at Juno.com _______________________________ /\ Warrior \ \_| E-mail:Michael.cripps at juno.com | | _____________________________|_ \_/______________________________/