1. Snake
- Posted by Patrick Barnes <mrtrick at gmail.com> Apr 25, 2005
- 631 views
A simple snake game: http://users.secsme.org.au/~prbarnes/projects/snake/ A precursor to some more AI experiments... -- MrTrick ---------------------------------------------------------------------------= ---------- Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam
2. Re: Snake
- Posted by Tommy Carlier <tommy.carlier at telenet.be> Apr 25, 2005
- 612 views
Patrick Barnes wrote: > Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad > caput tuum saxum immane mittam That's not very nice. I think you won't get a lot of money if you threaten people in Latin. -- The Internet combines the excitement of typing with the reliability of anonymous hearsay. tommy online: http://users.telenet.be/tommycarlier tommy.blog: http://tommycarlier.blogspot.com
3. Re: Snake
- Posted by Patrick Barnes <mrtrick at gmail.com> Apr 25, 2005
- 573 views
- Last edited Apr 26, 2005
On 4/25/05, Tommy Carlier <guest at rapideuphoria.com> wrote: > > posted by: Tommy Carlier <tommy.carlier at telenet.be> > > Patrick Barnes wrote: > > Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad > > caput tuum saxum immane mittam > > That's not very nice. I think you won't get a lot of money > if you threaten people in Latin. It's not very effective in this medium. I think I need a TCP/IP implementation for it to really be effective, but I'm not sure how to build it. -- MrTrick ----------
4. Snake
- Posted by Patrick Barnes <mrtrick at gmail.com> May 07, 2005
- 593 views
- Last edited May 08, 2005
http://users.secsme.org.au/~prbarnes/projects/snake/ The website's updated, with a whole lot more information and docs. I'd appreciate people's opinions. -- MrTrick ---------------------------------------------------------------------------= ---------- Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam
5. Re: Snake
- Posted by don cole <doncole at pacbell.net> May 08, 2005
- 537 views
Patrick Barnes wrote: > > <a > href="http://users.secsme.org.au/~prbarnes/projects/snake/">http://users.secsme.org.au/~prbarnes/projects/snake/</a> > > The website's updated, with a whole lot more information and docs. > > I'd appreciate people's opinions. > -- > MrTrick > ---------------------------------------------------------------------------= > ---------- > Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad > caput tuum saxum immane mittam > > After clicking your webpage and it's 2 links I fould it unclear as to where to download the game. I think you could improve your page by putting the download link in bold capital letters in the upper half of your webpage. Just a suggestion I didn't spend any time looking for the game. I suppose I could Google it. Don Cole SF
6. Re: Snake
- Posted by don cole <doncole at pacbell.net> May 08, 2005
- 519 views
don cole wrote: > > Patrick Barnes wrote: > > > > <a > > href="http://users.secsme.org.au/~prbarnes/projects/snake/">http://users.secsme.org.au/~prbarnes/projects/snake/</a> > > > > The website's updated, with a whole lot more information and docs. > > > > I'd appreciate people's opinions. > > -- > > MrTrick > > ---------------------------------------------------------------------------= > > ---------- > > Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad > > caput tuum saxum immane mittam > > > > > After clicking your webpage and it's 2 links I fould it unclear as to where > to download the game. I think you could improve your page by putting the > download link in bold capital letters in the upper half of your webpage. > > Just a suggestion I didn't spend any time looking for the game. I suppose > I could Google it. > > Don Cole > SF > Never mind I see it now. Maybe you should seperate the spaces between Home Downloads Documentation Scoreboard more. Or give them each a seperate color. or alternate colors between words. Don Cole SF
7. Re: Snake
- Posted by Patrick Barnes <mrtrick at gmail.com> May 11, 2005
- 547 views
Another update: http://users.secsme.org.au/~prbarnes/projects/snake/ There is now a full-featured map editor, and executeable versions of snake.exw and mapmaker.exw are available for those without win32lib. On 5/8/05, Patrick Barnes <mrtrick at gmail.com> wrote: > > http://users.secsme.org.au/~prbarnes/projects/snake/ > > The website's updated, with a whole lot more information and docs. > > I'd appreciate people's opinions. > -- > MrTrick > > -- MrTrick ----------
8. Re: Snake
- Posted by Michael Nelson <mikestar13 at sbcglobal.net> May 11, 2005
- 524 views
Patrick, I've been playing around with it and writing my own AI--very fine display and easy to use programming interface--you take ggod care of the mechanics so the player can concentrate on the AI. -- Mike Nelson Patrick Barnes wrote: >Another update: >http://users.secsme.org.au/~prbarnes/projects/snake/ > >There is now a full-featured map editor, and executeable versions of >snake.exw and mapmaker.exw are available for those without win32lib. > > >On 5/8/05, Patrick Barnes <mrtrick at gmail.com> wrote: > > >>http://users.secsme.org.au/~prbarnes/projects/snake/ >> >>The website's updated, with a whole lot more information and docs. >> >>I'd appreciate people's opinions. >>-- >>MrTrick >> >>
9. Re: Snake
- Posted by Patrick Barnes <mrtrick at gmail.com> May 11, 2005
- 506 views
On 5/11/05, Michael Nelson <mikestar13 at sbcglobal.net> wrote: > Patrick, > I've been playing around with it and writing my own AI--very fine > display and easy to use programming interface--you take ggod care of the > mechanics so the player can concentrate on the AI. > > -- Mike Nelson Great, good to hear that people like it. How is AI programming going? Diffi= cult? I'll try not to make any unnecessary changes to the way the AI-side API. The contents of player.ew may change, but not the way you use it. -- MrTrick ----------