1. Snake

A simple snake game:
http://users.secsme.org.au/~prbarnes/projects/snake/

A precursor to some more AI experiments...

--
MrTrick
---------------------------------------------------------------------------=
----------
Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad
caput tuum saxum immane mittam

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2. Re: Snake

Patrick Barnes wrote:
> Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad
> caput tuum saxum immane mittam

That's not very nice. I think you won't get a lot of money
if you threaten people in Latin. blink

--
The Internet combines the excitement of typing 
with the reliability of anonymous hearsay.

tommy online: http://users.telenet.be/tommycarlier
tommy.blog: http://tommycarlier.blogspot.com

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3. Re: Snake

On 4/25/05, Tommy Carlier <guest at rapideuphoria.com> wrote:
>
> posted by: Tommy Carlier <tommy.carlier at telenet.be>
>
> Patrick Barnes wrote:
> > Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad
> > caput tuum saxum immane mittam
>
> That's not very nice. I think you won't get a lot of money
> if you threaten people in Latin. blink

It's not very effective in this medium. I think I need a TCP/IP
implementation for it to really be effective, but I'm not sure how to
build it.

--
MrTrick
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4. Snake

http://users.secsme.org.au/~prbarnes/projects/snake/

The website's updated, with a whole lot more information and docs.

I'd appreciate people's opinions.
--
MrTrick
---------------------------------------------------------------------------=
----------
Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad
caput tuum saxum immane mittam

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5. Re: Snake

Patrick Barnes wrote:
> 
> <a
> href="http://users.secsme.org.au/~prbarnes/projects/snake/">http://users.secsme.org.au/~prbarnes/projects/snake/</a>
> 
> The website's updated, with a whole lot more information and docs.
> 
> I'd appreciate people's opinions.
> --
> MrTrick
> ---------------------------------------------------------------------------=
> ----------
> Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad
> caput tuum saxum immane mittam
> 
> 

After clicking your webpage and it's 2 links I fould it unclear as to where
 to download the game.  I think you could improve your page by putting the
download link in bold capital letters in the upper half of your webpage.

Just a suggestion I didn't spend any time looking for the game. I suppose
I could Google it.

Don Cole
SF

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6. Re: Snake

don cole wrote:
> 
> Patrick Barnes wrote:
> > 
> > <a
> > href="http://users.secsme.org.au/~prbarnes/projects/snake/">http://users.secsme.org.au/~prbarnes/projects/snake/</a>
> > 
> > The website's updated, with a whole lot more information and docs.
> > 
> > I'd appreciate people's opinions.
> > --
> > MrTrick
> > ---------------------------------------------------------------------------=
> > ----------
> > Catapultum habeo. Nisi pecuniam omnem mihi dabis, ad
> > caput tuum saxum immane mittam
> > 
> > 
> After clicking your webpage and it's 2 links I fould it unclear as to where
>  to download the game.  I think you could improve your page by putting the
> download link in bold capital letters in the upper half of your webpage.
> 
> Just a suggestion I didn't spend any time looking for the game. I suppose
> I could Google it.
> 
> Don Cole
> SF
> 


Never mind I see it now.
Maybe you should seperate the spaces between Home Downloads Documentation 
Scoreboard more. Or give them each a seperate color. or alternate colors
between words.

Don Cole
SF

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7. Re: Snake

Another update:
http://users.secsme.org.au/~prbarnes/projects/snake/

There is now a full-featured map editor, and executeable versions of
snake.exw and mapmaker.exw are available for those without win32lib.


On 5/8/05, Patrick Barnes <mrtrick at gmail.com> wrote:
>
> http://users.secsme.org.au/~prbarnes/projects/snake/
>
> The website's updated, with a whole lot more information and docs.
>
> I'd appreciate people's opinions.
> --
> MrTrick
>
>


--
MrTrick
----------

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8. Re: Snake

Patrick,

I've been playing around with it and writing my own AI--very fine 
display and easy to use programming interface--you take ggod care of the 
mechanics so the player can concentrate on the AI.

-- Mike Nelson

Patrick Barnes wrote:

>Another update:
>http://users.secsme.org.au/~prbarnes/projects/snake/
>
>There is now a full-featured map editor, and executeable versions of
>snake.exw and mapmaker.exw are available for those without win32lib.
>
>
>On 5/8/05, Patrick Barnes <mrtrick at gmail.com> wrote:
>  
>
>>http://users.secsme.org.au/~prbarnes/projects/snake/
>>
>>The website's updated, with a whole lot more information and docs.
>>
>>I'd appreciate people's opinions.
>>--
>>MrTrick
>>
>>

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9. Re: Snake

On 5/11/05, Michael Nelson <mikestar13 at sbcglobal.net> wrote:
> Patrick,
> I've been playing around with it and writing my own AI--very fine
> display and easy to use programming interface--you take ggod care of the
> mechanics so the player can concentrate on the AI.
>
> -- Mike Nelson

Great, good to hear that people like it. How is AI programming going? Diffi=
cult?

I'll try not to make any unnecessary changes to the way the AI-side
API. The contents of player.ew may change, but not the way you use it.


--
MrTrick
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