1. FrostRPG

What is an "RPG?" I know it means "role-playing game," but when
it comes to a computer RPG, what exactly does it involve? What
are required elements? What are optional elements? What are
examples of current games that qualify as RPGs, almost qualify
as RPGs, are branches of RPGs, etc...?

-=ck
"Programming in a state of EUPHORIA."

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2. Re: FrostRPG

cklester wrote:
> 
> What is an "RPG?" I know it means "role-playing game," but when
> it comes to a computer RPG, what exactly does it involve?

The player pretends to be one (or more) of the characters in the game.

> What are required elements?

* There must be a role to play.
* Freedom to influence the progress of the story.

> What are optional elements?

Everything else.

> What are examples of current games that qualify as RPGs,

MUD. Dungeons and Dragons. There is no storyline. The players make it
up as they go. It can be never-ending.

> almost qualify as RPGs

The Twins of Whyrr (a game I wrote many many years ago).
There is a plot and a definite ending, but how it progresses
is up to the player.

> are branches of RPGs

Halo. The storyline is fixed but within it you have a lot of freedom about
how to progress through each chapter.

>, etc...?

Monopoly. There is no story but you still get to act out a fantasy. 

-- 
Derek Parnell
Melbourne, Australia

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3. Re: FrostRPG

Derek Parnell wrote:
> 
> cklester wrote:
> > 
> > What is an "RPG?" I know it means "role-playing game," but when
> > it comes to a computer RPG, what exactly does it involve?
> 
> The player pretends to be one (or more) of the characters in the game.

Maxx Payne wouldn't qualify, though, right? Doesn't an RPG imply or
require the advancement of said characters in measured stats? So,
what genre is Maxx Payne? Or even Grand Theft Auto?

> > What are required elements?
> 
> * There must be a role to play.
> * Freedom to influence the progress of the story.

Stats? "Experience points" or "Character development points?"

> > What are examples of current games that qualify as RPGs,
> 
> MUD. Dungeons and Dragons. There is no storyline. The players make it
> up as they go. It can be never-ending.

within which are many finite missions...?

> > almost qualify as RPGs
> 
> The Twins of Whyrr (a game I wrote many many years ago).
> There is a plot and a definite ending, but how it progresses
> is up to the player.

heh. What language? Can we at least see some screenshots?! :)

> > are branches of RPGs
> 
> Halo. The storyline is fixed but within it you have a lot of freedom about
> how to progress through each chapter.

Okay, so this must be where Maxx Payne comes in.

-=ck
"Programming in a state of EUPHORIA."

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4. Re: FrostRPG

cklester wrote:
> 
> Derek Parnell wrote:

[snip]

> > 
> > The Twins of Whyrr (a game I wrote many many years ago).
> > There is a plot and a definite ending, but how it progresses
> > is up to the player.
> 
> heh. What language? Can we at least see some screenshots?! :)
> 

DecVAX-TPU. Text-based. No graphics. Hmmm...maybe I could port to Eu at
some time blink

-- 
Derek Parnell
Melbourne, Australia

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