1. Merry Christmas Space Invaders !
Hello everyone,
I hope that you enjoy playing my little video game "Space Invaders TNG". My
high-score to date is 24,240.
If you are having technical trouble with the game - Sorry !
If the game runs too slowly ( On a 386 or slow 486 ) you can alter the source
file "SI-TNG.Ex" thus :-
ParticleCount = 10 -- How many bits to allocate to each explosion
ParticleRadius = 10 -- How big to make each explosion
It won't look as nice but it might help.
I have been told that the sound fails after a while - I have not had this
problem but I will see what I can do.
If you are having game-play troubles here are some tips :-
1. Allways wait for your laser to reach max charge of 200 - The Invaders won't
fire until you do ( Use this time to sip coffee, beer, etc )
2. Start by shooting all Invaders of both sides first ( A bit like the original
game )
3. The faster you kill them the more they will ( understandably ) panic and move
away from your gun to the side of the screen.
4. A way to lure them from the sides is to let one hit you - they will gain
confidence, come out and then you can shoot them !
I have released a cut-down version of the source files for you all to play with.
I didn't release the full version because I did not have JDs permission to
release his sound routines - if he is happy with that I will release the current
version (V1.02).
I got the impression from the Euphoria Web-site that RDS want's Euphoria to
replace Java - Sounds good to me
I hope to release a Euphoria video format using a mixture of my animation
routines and JDs sound routines - I am not quite sure how feasible this is but I
think it is worth trying.
I wish you all a merry christmas and a happy new year - Peter Blue @ Faversham
Information Technology
2. Re: Merry Christmas Space Invaders !
Hi Peter,
>I didn't release the full version because I did not have JDs permission to
>release his sound routines - if he is happy with that I will release the
current version (V1.02).
soundfx.e, sbcard.e and related includes written by myself are public domain.
It`s there to be improved by others.
I didn't post it here because Micheal Packard report me bugs in it as he used it
in Oidzone.
I didn't work on it for a while but if you solve the bug(s) I would be happy
to see your solution.
Sound blaster development kit is available at Creative lab web site (free
download).
Merry Christmas and Happy new year Peter
Jacques Deschenes
Baie-Comeau, Quebec
Canada
desja at quebectel.com