1. ExoticaX...
- Posted by "C. K. Lester" <cklester at yahoo.com> Jan 21, 2002
- 386 views
...ROCKS! Hats off to Chris Bensler and Todd Riggins. I've got DirectX 8.1 loaded and only two or three of the demo programs locks my machine. The Donuts game runs great. I just spin and spin while shooting... cheap, I know! How come Donuts is set for 60 fps but drops to 49 when I play it?
2. Re: ExoticaX...
- Posted by Martin Stachon <martin.stachon at worldonline.cz> Jan 23, 2002
- 382 views
I run donuts at 74 fps at 8 bpp but 19 fps at 16 bpp. The performance is significantly dropping when using 16 bits. I can run smoothly more complicated 3D games at 16 bits. IDT Winchip MMX 200 Mhz (The cpu rocks - its not well optimised for 32 bit apps and in some tests is slower than pentium 100 192 MB RAM S3 Trio 64V+ 1MB & 3Dfx Voodoo 4MB DX 8.0 Martin > I have just looked at your next post, and your computer specs. > > You should have NO trouble whatsoever running Donuts. I just finished > testing to be sure. And ran into the same thing you are saying, but I > had winMX and Morpheus running in the background :P > I closed them, ran Donuts again, and I played all the way to level 13. > The FPS was stable at 58(for some reason it never reports 60) the whole > time. It only ever fluctuated 1 frame. > > Try closing anything you might have running in the background that you > don't need. If that doesn't help, or isn't the situation, maybe ya just > simply need to reboot. > If THAT still doesn't help, check the E_Report.txt file, and see if > everything was laoded into hardware modes. > You could also try reducing the number of buffers available for the > sound effects. Where the sounds are loaded, in the donuts demo, change > all the buffer values of 10, to 5. > > None of this should be necessary though. Your computer more than meets > the demands of any of those demos. > > I ran FPS_rate.exw and am able to blit 45 bmp's to the screen without > frameskipping. > > I am running : > win98se/DX8.0 > PIII 600mhz/64MB > 8M S3 Savage/IX video > ESS Maestro2E soundcard > > I'd be interested to know which demos failed too if ya don't mind. > > Chris > > C. K. Lester wrote: > > ...ROCKS! > > > > Hats off to Chris Bensler and Todd Riggins. > > > > I've got DirectX 8.1 loaded and only two or three of the demo programs > > locks my machine. The Donuts game runs great. I just spin and spin while > > > > shooting... cheap, I know! > > > > How come Donuts is set for 60 fps but drops to 49 when I play it? > > > > > > >
3. Re: ExoticaX...
- Posted by "C. K. Lester" <cklester at yahoo.com> Jan 23, 2002
- 402 views
> If FPS_rate.exw runs without any errors, an E_Report.txt will be > generated. > If there is a euphoria error, an ex.err file is generated by exw.exe and > the program is aborted before the E_Report is filled out. > So, if you have a blank E_Report.txt file, there should be an ex.err > file. Does the E_Report.txt file get generated AFTER I press 'ESC' to quit a program (on shutdown of exotica)? (It would have to in order for the above case to apply, because I can go all the way to 'ESC' and it quits the program just fine... apparently! :) )