1. RE: Lotto algorithym/formula needed
- Posted by Derek Parnell <Derek.Parnell at SYD.RABOBANK.COM> Jul 08, 2002
- 412 views
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_000_01C2265A.858A2310 charset=iso-8859-1 Hi Alan, Ricardo Forno's genfunc library has a good set of permutation/combination routines. It can be found at... http://www.rapideuphoria.com/genfunc.zip HTH, Derek > -----Original Message----- > From: Alan Oxley [mailto:alan.oxley at mgxgroup.com] > Sent: Monday, 8 July 2002 18:22 > To: EUforum > Subject: Lotto algorithym/formula needed > > > > > Hi gents/ladies, > > I'm leaving lurk mode for the first time this year I think.. > > > > Does any math experts here know the method for generating > (every) sequences of 6 numbers, > > from a user selected sequence of "lucky numbers" in the > guess 6 of 49 game? Without repeats. > > > > I've had a look at Jerry Story's archive submission, but > this has two problems: > > a) His method is based on selecting groups of three, > targeting a 3 in-a-line win. > > b) The "hard work" - ie the method/formula is not revealed, > Jerry has a included table instead. > > He doesn't say how he created these big tables - not > manually I hope! > > > > Instead of building (lots) of tables, is there a method > where given say 12 "lucky numbers" > > the formula would say that the 4th number in the 7th ticket > (sequence of 6 lucky numbers) > > would be your 4th "lucky number". > > > > Jiri/Antoine etc, can you point me in the right direction? > > Web searching has delivered the odds formula, not the > selection formula I'm after.. > > > > TIA > > Alan > > Eu licenced user since v1.4 > > > > > > ================================================================== De informatie opgenomen in dit bericht kan vertrouwelijk zijn en is uitsluitend bestemd voor de geadresseerde. Indien u dit bericht onterecht ontvangt wordt u verzocht de inhoud niet te gebruiken en de afzender direct te informeren door het bericht te retourneren. ================================================================== The information contained in this message may be confidential and is intended to be exclusively for the addressee. Should you receive this message unintentionally, please do not use the contents herein and notify the sender immediately by return e-mail. ================================================================== ------_=_NextPart_000_01C2265A.858A2310 Content-Type: application/ms-tnef
2. RE: Lotto algorithym/formula needed
- Posted by rudy toews <rltoews at ilos.net> Jul 08, 2002
- 378 views
Alan Oxley wrote: > > Hi gents/ladies, > > I'm leaving lurk mode for the first time this year I think.. > > > > Does any math experts here know the method for generating (every) > > sequences of 6 numbers, > > from a user selected sequence of "lucky numbers" in the guess 6 of 49 > > game? Without repeats. > > > > I've had a look at Jerry Story's archive submission, but this has two > > problems: > > a) His method is based on selecting groups of three, targeting a 3 > > in-a-line win. > > b) The "hard work" - ie the method/formula is not revealed, Jerry has a > > included table instead. > > He doesn't say how he created these big tables - not manually I hope! > > > > Instead of building (lots) of tables, is there a method where given say > > 12 "lucky numbers" > > the formula would say that the 4th number in the 7th ticket (sequence of > > 6 lucky numbers) > > would be your 4th "lucky number". > > > > Jiri/Antoine etc, can you point me in the right direction? > > Web searching has delivered the odds formula, not the selection formula > > I'm after.. > > > > TIA > > Alan > > Eu licenced user since v1.4 > > > hi Alan i too am working on a 'different' lottery program. it has been slow going cuz of night shift and being clear minded enough to program. i have been collecting sources and lottery data from the web. i am curious of your program too. later rudy rltoews @ ilos.net lotterywars
3. RE: Lotto algorithym/formula needed
- Posted by rforno at tutopia.com Jul 08, 2002
- 387 views
To both Alan and Rudy: I don't know what kind of lottery program you are developing, but anyway I guess you are trying to increase the probabilities of winning. I'd like to warn you that any previous statistics of winning number sets has no influence on future throws, of course assuming the mechanism used to select the winners is not biased and the people managing it is honest. But, however, I wish you luck in your attempts Regards. ----- Original Message ----- From: rudy toews <rltoews at ilos.net> Subject: RE: Lotto algorithym/formula needed > > > Alan Oxley wrote: > > > Hi gents/ladies, > > > I'm leaving lurk mode for the first time this year I think.. > > > > > > Does any math experts here know the method for generating (every) > > > sequences of 6 numbers, > > > from a user selected sequence of "lucky numbers" in the guess 6 of 49 > > > game? Without repeats. > > > > > > I've had a look at Jerry Story's archive submission, but this has two > > > problems: > > > a) His method is based on selecting groups of three, targeting a 3 > > > in-a-line win. > > > b) The "hard work" - ie the method/formula is not revealed, Jerry has a > > > included table instead. > > > He doesn't say how he created these big tables - not manually I hope! > > > > > > Instead of building (lots) of tables, is there a method where given say > > > 12 "lucky numbers" > > > the formula would say that the 4th number in the 7th ticket (sequence of > > > 6 lucky numbers) > > > would be your 4th "lucky number". > > > > > > Jiri/Antoine etc, can you point me in the right direction? > > > Web searching has delivered the odds formula, not the selection formula > > > I'm after.. > > > > > > TIA > > > Alan > > > Eu licenced user since v1.4 > > > > > > hi Alan > i too am working on a 'different' lottery program. it has been slow > going cuz of night shift and being clear minded enough to program. > > i have been collecting sources and lottery data from the web. > i am curious of your program too. > > later > rudy > rltoews @ ilos.net > > lotterywars > > > >
4. RE: Lotto algorithym/formula needed
- Posted by "C. K. Lester" <cklester at yahoo.com> Jul 08, 2002
- 391 views
> I don't know what kind of lottery program you are developing, but anyway I > guess you are trying to increase the probabilities of winning. I'd like to > warn you that any previous statistics of winning number sets has no > influence on future throws, of course assuming the mechanism used > to select the winners is not biased and the people managing it is honest. You are correct, sir. See http://www.texaslottoclub.com/tlcweb.nsf/web/book for more info.
5. RE: Lotto algorithym/formula needed
- Posted by Tony Steward <tony at locksdownunder.com> Jul 09, 2002
- 424 views
Hi Alan, A maths expert I am not, but a Locksmith I am. I work with numbers and permutations all the time, it doesn't seem that difficult to me to create a routine to list (perhaps to a text file) all the 6 number variations of a 1 to 49 game. If this is of any help contact me and i'll explain further. Or maybe I miss read your 1st question. Thanks Tony Steward Alan Oxley wrote: > > Hi gents/ladies, > > I'm leaving lurk mode for the first time this year I think.. > > > > Does any math experts here know the method for generating (every) > > sequences of 6 numbers, > > from a user selected sequence of "lucky numbers" in the guess 6 of 49 > > game? Without repeats. > > > > I've had a look at Jerry Story's archive submission, but this has two > > problems: > > a) His method is based on selecting groups of three, targeting a 3 > > in-a-line win. > > b) The "hard work" - ie the method/formula is not revealed, Jerry has a > > included table instead. > > He doesn't say how he created these big tables - not manually I hope! > > > > Instead of building (lots) of tables, is there a method where given say > > 12 "lucky numbers" > > the formula would say that the 4th number in the 7th ticket (sequence of > > 6 lucky numbers) > > would be your 4th "lucky number". > > > > Jiri/Antoine etc, can you point me in the right direction? > > Web searching has delivered the odds formula, not the selection formula > > I'm after.. > > > > TIA > > Alan > > Eu licenced user since v1.4 > > >
6. RE: Lotto algorithym/formula needed
- Posted by rudy toews <rltoews at ilos.net> Jul 09, 2002
- 431 views
rforno at tutopia.com wrote: > To both Alan and Rudy: > I don't know what kind of lottery program you are developing, but anyway > I > guess you are trying to increase the probabilities of winning. I'd like > to > warn you that any previous statistics of winning number sets has no > influence on future throws, of course assuming the mechanism used to > select > the winners is not biased and the people managing it is honest. > But, however, I wish you luck in your attempts > Regards. > ----- Original Message ----- > From: rudy toews <rltoews at ilos.net> > Subject: RE: Lotto algorithym/formula needed > > > > Alan Oxley wrote: > > > > Hi gents/ladies, > > > > I'm leaving lurk mode for the first time this year I think.. > > > > > > > > Does any math experts here know the method for generating (every) > > > > sequences of 6 numbers, > > > > from a user selected sequence of "lucky numbers" in the guess 6 of 49 > > > > game? Without repeats. > > > > > > > > I've had a look at Jerry Story's archive submission, but this has two > > > > problems: > > > > a) His method is based on selecting groups of three, targeting a 3 > > > > in-a-line win. > > > > b) The "hard work" - ie the method/formula is not revealed, Jerry has > a > > > > included table instead. > > > > He doesn't say how he created these big tables - not manually I hope! > > > > > > > > Instead of building (lots) of tables, is there a method where given > say > > > > 12 "lucky numbers" > > > > the formula would say that the 4th number in the 7th ticket (sequence > of > > > > 6 lucky numbers) > > > > would be your 4th "lucky number". > > > > > > > > Jiri/Antoine etc, can you point me in the right direction? > > > > Web searching has delivered the odds formula, not the selection > formula > > > > I'm after.. > > > > > > > > TIA > > > > Alan > > > > Eu licenced user since v1.4 > > > > > > > > > hi Alan > > i too am working on a 'different' lottery program. it has been slow > > going cuz of night shift and being clear minded enough to program. > > > > i have been collecting sources and lottery data from the web. > > i am curious of your program too. > > > > later > > rudy > > rltoews @ ilos.net > > > > lotterywars > > > > i agree that in reality past results/stats don't help much. i once saw a show on how the balls were made and tested after each draw. years ago a group of 11 at work bought tickets. i was not in the group but asked for a copy of their numbers. i crossed them all out and bought 2 tickets with the remaining 12 numbers. i won 10.00. group won zero. my idea can be a 'negative number theory' or number reduction system. i figure if 7 people cannot pick the right numbers then what is left would be higher odds in favor for remaining nos.but no one wanted to try it so i am substituting lotterys from around the world. the historys would help me to test it. but only the last 20 draws would really be needed. the lotterys would replace the real people. the goal being to win smaller prizes more frequently . thanks for the link rudy lotterywars