1. Calculists out there?
- Posted by Johnny <reddager at ANIMALIS.COM> Sep 23, 1998
- 426 views
- Last edited Sep 24, 1998
------=_NextPart_000_0007_01BDE731.60884900 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Anyone know how to plot trijectories given two points?=20 Any references? ------=_NextPart_000_0007_01BDE731.60884900 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN"> <HTML> <HEAD> <META content=3Dtext/html;charset=3Diso-8859-1 = http-equiv=3DContent-Type> <META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT color=3D#000000 size=3D2>Anyone know how to plot trijectories = given two=20 points? </FONT></DIV> <DIV><FONT color=3D#000000 size=3D2>Any references?</FONT></DIV> ------=_NextPart_000_0007_01BDE731.60884900--
2. Re: Calculists out there?
- Posted by lithex <lithex at INTERGATE.BC.CA> Sep 24, 1998
- 419 views
Hi Johnny What kind of trajectories do you mean? There are alot (infinite) that go through any two points. Bye Martin
3. Re: Calculists out there?
- Posted by Karolyn Leith <bugzee at ANIMALIS.COM> Sep 24, 1998
- 434 views
- Last edited Sep 25, 1998
-----Original Message----- From: lithex <lithex at INTERGATE.BC.CA> To: EUPHORIA at LISTSERV.MUOHIO.EDU <EUPHORIA at LISTSERV.MUOHIO.EDU> Date: Thursday, September 24, 1998 1:19 AM Subject: Re: Calculists out there? Hi Johnny What kind of trajectories do you mean? There are alot (infinite) that go through any two points. Bye Martin Ah TRA-jectories so that's how ya spell't. I mankin a game and I'd like to know how to plot TRA-jectories for a bomb shell or bullet, ya know? -/ \- / \ / \ ^^^% *%^^^ *pow the shell blasts him to pieces!* ============================ Except that it needs to be on a 3d plane and process point by point (as it's a real-time stratagy game.) I'd really appreciate any info on it. John Leith Red Dagger!
4. Re: Calculists out there?
- Posted by Noah Smith <nhs6080 at UNIX.TAMU.EDU> Sep 25, 1998
- 442 views
Ok, in order to calculate trajectory, it is only necessary to know v, the initial velocity, a, the initial acceleration (due to gravity), theta, the angle of the initial velocity, and t, the elapsed time. First, velocity at an angle can actually be expressed by two, independent velocities -- in your case, one vertically (or against the force of gravity), and one horizontal (a force against the source of energy). That is done by using trig. sin(theta) = opposite/hypotenuse and cos(theta) = adjacent/hypotenuse, such that sin(theta)*hypotenuse = opposite. Where the "hypotenuse" is the composite velocity(in your case, the initial velocity), and the result, "opposite" is the vertical velocty. Similar procedures are used with cos to determine the horizontal velocity. Gravity is always either -9.8 (negative, in meters) or -32 (negative, in feet). So. On a cartesion coordinate system (which is highly applicable to a monitor situation), you resolve y and x by: y = vt - 1/2gt^2 where v is the horizontal velocity as determined above, t is the elapsed time, and g is either 9.8 or 32. and: x = vt where v is the vertical velocity, and t is the elapsed time. Note that while "v" is used in both cases, each "v" represents a different velocity. If you want just the calculation, then use a loop with x as the independent variable to determine a path. was this what you needed? snortboy
5. Re: Calculists out there?
- Posted by Karolyn Leith <bugzee at ANIMALIS.COM> Sep 25, 1998
- 413 views
-----Original Message----- From: Noah Smith <nhs6080 at UNIX.TAMU.EDU> To: EUPHORIA at LISTSERV.MUOHIO.EDU <EUPHORIA at LISTSERV.MUOHIO.EDU> Date: Thursday, September 24, 1998 11:17 PM Subject: Re: Calculists out there? so would this work? -- measure calculates distance procedure clac_trajectory(a,b) atom velocity,totaltime velocity = (b-a)/measure(a,b) velocity[3] = velocity[3] + measure(a,b)*gravity end procedure Thanks for all your help snort boy John Leith Red Dagger