1. That virtual-screens demo
- Posted by Andrew Mitchell <ajmitch at GEOCITIES.COM> Sep 24, 1998
- 423 views
- Last edited Sep 25, 1998
Soon I'll have a virtual screens library ready to release, but I need to be able to draw lines and ellipses to the *virtual* screen, not with the in-built routines. I think I can make the line routines, but I'm not sure about the ellipses. And how did people like the demo game (on the user contributions page)? Did it run OK? On mine, I managed to get 64-65fps, but I want to hear about how it ran on other peoples computers. -- /===================================================\ { Andrew Mitchell } { Email ajmitch at geocities.com } { Home Page http://members.tripod.com/Ajmitchell/ } \===================================================/
2. Re: That virtual-screens demo
- Posted by Noah Smith <nhs6080 at UNIX.TAMU.EDU> Sep 24, 1998
- 417 views
- Last edited Sep 25, 1998
ooh - oooh!! If you go back a week or so, I posed the very question of drawing ellipses...just go get the code!! Errrmmm..you could also "flash" an ellipse on the screen using the built-in functions, quickly save that image as a sprite, and then copy it to the backscreen at the appropriate location for transference to the real screen. And don't think that hasn't been tried (successfully). snortboy Andrew Mitchell wrote: > Soon I'll have a virtual screens library ready to release, but I need to > be able to draw lines and ellipses to the *virtual* screen, not with the > in-built routines. I think I can make the line routines, but I'm not > sure about the ellipses. > > And how did people like the demo game (on the user contributions page)? > Did it run OK? On mine, I managed to get 64-65fps, but I want to hear > about how it ran on other peoples computers. > > -- > /===================================================\ > { Andrew Mitchell } > { Email ajmitch at geocities.com } > { Home Page http://members.tripod.com/Ajmitchell/ } > \===================================================/ >
3. Re: That virtual-screens demo
- Posted by Noah Smith <nhs6080 at UNIX.TAMU.EDU> Sep 24, 1998
- 422 views
- Last edited Sep 25, 1998
I got 67 fps on yer ping pong game. Although i think i could have done better if the ball hadn't been fricken *blue*. It just kinda disappears up there near the top. also, it behaved strangely (does it always reflect at 90 degrees?). snortboy
4. Re: That virtual-screens demo
- Posted by Andrew Mitchell <ajmitch at GEOCITIES.COM> Sep 25, 1998
- 387 views
You can change the colour of the ball if you want, just by changing the ball2.bmp file. And yes, it does only reflect at 90 degrees, as that was the easiest way to do it. I didn't really start out to make a real game, just tried to test how well the virtual screens library and the other parts all worked together. It didn't take too long to make, in between playing Civ2 and Quake Noah Smith wrote: > > I got 67 fps on yer ping pong game. Although i think i could have done better > if the ball hadn't been fricken *blue*. It just kinda disappears up there > near the top. also, it behaved strangely (does it always reflect at 90 > degrees?). > > snortboy -- /===================================================\ { Andrew Mitchell } { Email ajmitch at geocities.com } { Home Page http://members.tripod.com/Ajmitchell/ } \===================================================/
5. Re: That virtual-screens demo
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Sep 25, 1998
- 418 views
>Soon I'll have a virtual screens library ready to release, but I need to >be able to draw lines and ellipses to the *virtual* screen, not with the >in-built routines. I think I can make the line routines, but I'm not >sure about the ellipses. There are routines in the archive (that were previously posted on the listserver) and they draw ellips, etc. at any memory location you want, I believe. I think they were Jiri's routines, and tailored to be used for virtual screens, at some one's request back then. >And how did people like the demo game (on the user contributions page)? >Did it run OK? On mine, I managed to get 64-65fps, but I want to hear >about how it ran on other peoples computers. Ran pretty fast. However, the timing of it all, is a bit whacky, sometimes it jumps a bit forward back ... but I believe thats just a side effect of using a timed environment, retrace-synchronoziation and Euphoria choking and giving pieces of memory away. Ralf