1. That virtual-screens demo

Soon I'll have a virtual screens library ready to release, but I need to
be able to draw lines and ellipses to the *virtual* screen, not with the
in-built routines. I think I can make the line routines, but I'm not
sure about the ellipses.

And how did people like the demo game (on the user contributions page)?
Did it run OK? On mine, I managed to get 64-65fps, but I want to hear
about how it ran on other peoples computers.

--
/===================================================\
{             Andrew Mitchell                       }
{ Email       ajmitch at geocities.com                 }
{ Home Page   http://members.tripod.com/Ajmitchell/ }
\===================================================/

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2. Re: That virtual-screens demo

ooh - oooh!!  If you go back a week or so, I posed the very question of
drawing ellipses...just go get the code!!  Errrmmm..you could also "flash"
an ellipse on the screen using the built-in functions, quickly save that
image as a sprite, and then copy it to the backscreen at the appropriate
location for transference to the real screen.  And don't think that hasn't
been tried (successfully).

snortboy

Andrew Mitchell wrote:

> Soon I'll have a virtual screens library ready to release, but I need to
> be able to draw lines and ellipses to the *virtual* screen, not with the
> in-built routines. I think I can make the line routines, but I'm not
> sure about the ellipses.
>
> And how did people like the demo game (on the user contributions page)?
> Did it run OK? On mine, I managed to get 64-65fps, but I want to hear
> about how it ran on other peoples computers.
>
> --
> /===================================================\
> {             Andrew Mitchell                       }
> { Email       ajmitch at geocities.com                 }
> { Home Page   http://members.tripod.com/Ajmitchell/ }
> \===================================================/
>

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3. Re: That virtual-screens demo

I got 67 fps on yer ping pong game.  Although i think i could have done better
if the ball hadn't been fricken *blue*.  It just kinda disappears up there
near the top.  also, it behaved strangely (does it always reflect at 90
degrees?).

snortboy

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4. Re: That virtual-screens demo

You can change the colour of the ball if you want, just by changing the
ball2.bmp file. And yes, it does only reflect at 90 degrees, as that was
the easiest way to do it. I didn't really start out to make a real game,
just tried to test how well the virtual screens library and the other
parts all worked together. It didn't take too long to make, in between
playing Civ2 and Quake blink

Noah Smith wrote:
>
> I got 67 fps on yer ping pong game.  Although i think i could have done better
> if the ball hadn't been fricken *blue*.  It just kinda disappears up there
> near the top.  also, it behaved strangely (does it always reflect at 90
> degrees?).
>
> snortboy

--
/===================================================\
{             Andrew Mitchell                       }
{ Email       ajmitch at geocities.com                 }
{ Home Page   http://members.tripod.com/Ajmitchell/ }
\===================================================/

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5. Re: That virtual-screens demo

>Soon I'll have a virtual screens library ready to release, but I need to
>be able to draw lines and ellipses to the *virtual* screen, not with the
>in-built routines. I think I can make the line routines, but I'm not
>sure about the ellipses.

There are routines in the archive (that were previously posted on the
listserver) and they draw ellips, etc. at any memory location you want, I
believe.
I think they were Jiri's routines, and tailored to be used for virtual
screens, at some one's request back then.

>And how did people like the demo game (on the user contributions page)?
>Did it run OK? On mine, I managed to get 64-65fps, but I want to hear
>about how it ran on other peoples computers.


Ran pretty fast. However, the timing of it all, is a bit whacky, sometimes
it jumps a bit forward back ... but I believe thats just a side effect of
using a timed environment, retrace-synchronoziation and Euphoria choking and
giving pieces of memory away.

Ralf

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